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Money making guide – The RuneScape Wiki
From the RuneScape Wiki, the wiki for all things RuneScape
This Money making guide provides players with a list of ideas that can help them make money in RuneScape. When using this guide, players should keep in mind that the economy of RuneScape is constantly changing, which means that not all of the information given here will be completely accurate. Although the vast majority of these methods were and still are accurate for many of the players who’ve contributed to sharing these methods, they are not guaranteed to work for every single player. Making money can be a long and arduous process, so bearing in mind that no matter how fast and effective one method may be, it still takes time and patience to earn and hold onto large amounts of money.
Before you make your first edit or addition, please view the guidelines for adding information. These are so that these guides may be as effective and accurate as possible in helping players.
Also, please make sure that Free-to-play methods are found under both sections as members may still wish to use them as references, but that no Pay-to-play methods should be found under free-to-play sections.
- 1 Non-Members’ Guides
- 1.1 Non-members’ money-making methods via non-members’ Skills
- 1.2 Making money without skills
- 2 Members’ Guides
- 2.1 Members’ money-making methods via non-members’ Skills
- 2.2 Members’ money-making methods via members’ Skills
- 2.3 Making money without skills
- 3 Tips and hints
Non-Members’ Guides Non-members’ money-making methods via non-members’ Skills
(Note: Please refrain from inputting members’ guides into these sections!)
- Cooking money making guide
- Combat money making guide
- Crafting money making guide
- Firemaking money making guide
- Fishing money making guide
- Magic money making guide
- Mining money making guide
- Runecrafting money making guide
- Smithing money making guide
- Woodcutting money making guide
- Combined skills money making guide
- Advanced Trading guide
- Miscellaneous and merchanting methods (F2P)
- Making money using Strongholds
- Note: Some quests and jobs involve a monetary reward at completion, although most jobs have been removed from the game.
Members’ Guides Members’ money-making methods via non-members’ Skills
(Note: Inputting Free-to-play methods within these sections is acceptable and advised!)
- Members Cooking money making guide
- Members Crafting money making guide
- Members Firemaking money making guide
- Members Fishing money making guide
- Members Magic money making guide
- Members Mining money making guide
- Members Prayer money making guide
- Members Runecrafting money making guide
- Members Smithing money making guide
- Members Woodcutting money making guide
- Members Combat money making guide
- Members Combined money making guide
Members’ money-making methods via members’ Skills
- Construction money making guide
- Fletching money making guide
- Herblore money making guide
- Hunter money making guide
- Slayer money making guide
- Summoning money making guide
- Thieving money making guide
- Farming money making guide
- Advanced Trading guide
- Miscellaneous and merchanting methods (P2P)
- Making money using Strongholds
- Note: Some quests and jobs involve a monetary reward at completion.
- The RuneScape Official Forums or the forums of a clan site can be used to help money makers buy and sell items more efficiently and easily.
- The Grand Exchange in the specified trade worlds (Worlds 1-6, etc.) is the busiest trading centre for both free players and members, and as such, can help players find the item they need quicker.
- There is a four hour limit for re-selling or re-buying the same item repeatedly via the Grand Exchange.
- As Jagex releases more and more items into the game, and more time is passed allowing players to earn more and more items, supply is increased and therefore demand is decreased. Because of this, most items gradually lower in price after introduction. This means that if you hold on to a large stack of coins rather than a bunch of items that you never use, you will notice over time that you will be able to afford more at the current time than before.
- There is an 8-hour limit for repeatedly buying & selling Barrows armour.
- Certain items which are not tradeable over the Grand Exchange can still be bought and sold normally from other players.
- There is a limit to buying 2 discontinued items every 4 hours.
- When buying/selling items through the Grand Exchange, it’s helpful if you buy items for a few GP higher or sell for a few GP lower. This way, you can automatically place your trade at the head of all the market price offers.
- A general equation for determining the amount of profit or loss is: where . If k is negative then players are losing money. In order to use this equation to determine how much one would make players need to give values to the variables. I is the initial investment; t is the number of times that you are going to perform your “method”; this will then give you F which is the final price.
- i.e.: Assume one has 5,000 coins. Materials cost 500 coins and the product sells for 1,000 coins. You want to do this 5 times, this gives you F = 5000 * e^(ln(2)*5), which comes out to 160,000 coins.
Free-to-play guides With skills
Other methods
Advanced trading (F2P & P2P) • Miscellaneous (F2P) • Strongholds (F2P & P2P)
Members guides With skills
Other methods
Advanced trading (F2P & P2P) • Miscellaneous (P2P) • Strongholds (F2P & P2P)
See also: How to add methods/content • Coding help
Hunter – The RuneScape Wiki
From the RuneScape Wiki, the wiki for all things RuneScape This article is about the hunter skill. For information on training hunter, see hunter training. Hunter was one of the Featured articles, but it has been removed from the list. There are suggestions below for improving the article to meet the Featured article criteria. Once these issues have been addressed, the article can be renominated. Editors may also seek a reassessment of the decision if they believe there was a mistake.
Reason: Needs history section
Hunter is a members-only skill that allows players to catch animals all over RuneScape. Hunter was released on 21 November 2006. Although Hunter is a non-combat skill, players can still be damaged while hunting. Using hunting equipment bought from hunter stores, players can hunt specific creatures, obtaining such rewards as bones, butterflies, animal furs, etc. Only two Hunter stores exist: one in Yanille; another one in Nardah. The current minimum requirement to be ranked (at approximately rank 1,007,043) on the hiscores for Hunter is level 30. As of 30 June 2010, there are 18,242 players that have achieved level 99 in Hunter.
- 1 Hunter shops
- 1.1 Crossbows and bolts
- 1.2 Fancy Dress Shop
- 1.3 Other rewards
- 2 Hunter areas
- 2.1 Training areas
- 2.1.1 Jungle
- 2.1.2 Snow
- 2.1.3 Woodland
- 2.1.4 Desert
- 2.1.5 Puro-Puro
- 2.1.6 Swamp
- 2.1.7 Lava
- 2.1.8 Falconer
- 2.1.9 Karamja
- 2.1.10 Isafdar
- 2.1 Training areas
- 3 Hunting Styles
- 3.1 Tracking
- 3.2 Bird Snaring
- 3.3 Butterfly Netting
- 3.3.1 Barehanded Butterfly Catching
- 3.3.2 Impling Netting
- 3.3.3 Barehanded Impling Catching
- 3.4 Deadfall Trapping
- 3.5 Box Trapping
- 3.6 Rabbit Snaring
- 3.7 Net Trapping
- 3.7.1 Creature ranged weapon reward
- 3.7.2 Ammunition for Salamander range weapons
- 3.8 Pitfall Trapping
- 3.9 Falconry
- 3.10 Magical Imp Boxes
- 4 Creatures
- 5 Eagle transport system
- 6 Temporary Boosts
- 7 Hunter items used in other skills
- 8 Cape of Achievement
- 9 Trivia
- 9.1 Main Page Changes
- 9.2 Login Screen Changes
- 9.3 In-game changes
- 9.4 Money
- 10 See also
- 11 References
Aleck’s Hunter Emporium in Yanille and another in Nardah.
Level Equipment Cost Uses 1 Noose wand 4 coins Tracking 1 Bird snare 6 coins Bird snaring 15 Butterfly net 24 coins Butterfly netting 15 Butterfly jar 1 coin Butterfly netting 27 Box trap 38 coins Box trapping 27 Rabbit snare 18 coins Rabbit snaring 31 Teasing stick 17 coins Pitfall trapping 39 Torch 4 coins Smoking traps to remove player’s scent 71 Magic box 720 coins Magic imp boxes
Other useful items are as follows:
Level Item Uses 1 Iron spit Must be used to cook beast or bird meat, and can cook rabbit meat 5 Waterskin Protection in Al Kharid Desert 23 Knife and logs (and/or axe to cut them) Deadfall and Pitfall Trapping 27 Rope to fly eagles Eagle transport system 29 Rope and fishing net Net Trapping 29 Bait – 15 swamp tar, herb (guam leaf, marrentill, tarromin, harralander), pestle and mortar Net Trapping 39 Tinderbox to light the torch. Note that left clicking a lit torch results in extinguishing it. To light the torch 43 500 coins for renting a falcon Falconry (see below) 51 Bait – Raw meat Deadfalls 53 Bait – spicy chopped tomato or spicy minced meat Box Trapping 71 Bait – beads (Imp Catcher quest) Magical imp boxes [edit] Crossbows and bolts
Leon inside the Hunter shop in Yanille sells a Hunter’s crossbow for 1,300 coins and makes bolts for a small fee.
- 6 Kebbit bolts costs a spike (Prickly Kebbit) and 20 coins.
- 6 Long bolts costs a long spike (Razor-backed Kebbit) and 40 coins.
Note that you can make your own bolts by using a chisel on a kebbit spike. The Hunter’s crossbow is a fast crossbow (as fast as any shortbow) requiring 50 Ranged to wield.
You receive many types of fur while hunting and all of these may be traded in at the fancy-dress shop in south-east Varrock for different types of hunter gear. The costume maker requires a few coins to make sets of hunter gear as well.
Select Talk-to Fancy Dress Shop Owner, then select the option that includes hunting, which depends whether the player has fur in their inventory, “Could you make anything out of this fur that I got from hunting?” or “Can you make clothing suitable for hunting?”
The kebbit, weasel and devil gear is what makes camouflage clothing. Kyatt, Graahk and Larupia are an improved form of camouflage for the area(s) the clothing’s fur came from. Wearing camouflage improves your chances of capturing your prey.
Prices for the clothes range from 20 to 200 coins. You need 2 furs per cape made, and 3 furs for every item of camouflage clothing made.
Other rewards include coloured feathers, spikes for vambraces and bolts, wieldable harpoons, ingredients for Hunter potions, creature ranged weapons, and butterflies which raise other players’ combat bonuses.
Hunter areas are places where players can hunt. Most of the hunter areas, including the hunter shops, are close to a Fairy ring. The central ring in Zanaris is close to a bank which can be used to deposit rewards. Other methods of transportation are listed below.
After completing the Eagles’ Peak quest, a player can use the Eagle transport system to fly an eagle from Eagles’ Peak in the woodland area to 3 of the other training areas: snow, jungle and desert.
Hunter locations Area type Prey level Hunter guide Knowledge Base name Fairy ring Training areas
– many species 1 Jungle Feldip Hunter area AKS 1 Snow Trollweiss and Rellekka Hunter area (polar) DKS 3 Woodland Piscatoris Hunter area AKQ 5 Desert Uzer Hunter area DLQ Hunting areas
– 1 species 29 Swamp Swamp lizard area (east of Canifis) CKS 41 Karamja Horned graahk area (Karamja) CKR 43 Woodland (Falconer) Falconry area (3 types of kebbits) AKQ 59 Altar *Red salamander area (ZMI, south-west of West Ardougne) 67 Lava *Black salamander area (level 20 Wilderness) Hunter shops Yanille CIQ Nardah DLQ [edit] Training areas
There are five main training areas with many creatures to hunt. The training areas also allow a player to use many Hunter trapping methods: tracking, netting, box trapping, snaring and pit-falling.
The Feldip Hunter area is located in the southern-most part of the Feldip Hills. Players may trap Crimson Swifts here as well as Tropical Wagtails, Feldip Weasels, Spined Larupias, Barb-tailed Kebbits and Carnivorous Chinchompas. The area can be reached by walking from Yanille (Watchtower teleport) or from Castle Wars bank (Ring of duelling teleport). A good method to get to the area is using the Fairy ring transportation system. From Zanaris, use the code AKS. Also, gnome gliders bring players just north of the hunting area after completing One Small Favour, or with level 10 Magic you can use the Mobilising Armies Teleport and walk north. Alternatively, a Spirit Tree is located just north of Mobilising Armies; players can teleport there using other Spirit Trees and then walk north.
The Trollweiss Hunter area is located north of Rellekka. A hunter’s targets here are Polar kebbits, Cerulean twitches, Sapphire glacialis, Snowy knights, Sabre-toothed kebbits, and Sabre-toothed kyatts. A method to get to the area is using the Fairy ring transportation system. From the central Fairy ring use code DKS and go north to the hunter area. Walking from Rellekka also is a good option as there are several teleports to Rellekka.
Hunting Polar Kebbits here for Polar Kebbit fur is a great way to make money. Burying the bones and dropping the meat can save inventory space for the fur. A Polar Kebbit fur sells for around 4,000 gp on the Grand Exchange, meaning a full inventory of the fur is worth about 112,000 gp. The closest bank is in Keldagrim, or Peer the Seer during The Fremennik Trials (or before/after with Fremennik Sea Boots), or Zanaris if the player uses the nearby fairy ring.
The Piscatoris Hunter area area is located northwest of the Tree Gnome Stronghold. It is a long walk from the entrance of the Stronghold. The northern part of the area is close to the Piscatoris region, so to shorten the trip you may want to take the boat east of the Eagles’ Peak. This hunter region also can be conveniently reached using the Fairy ring transport system with access code AKQ. You can also interact and teleport with a spirit kyatt near to the Piscatoris Hunter area.
The Uzer Hunter area is located west of the Ruins of Uzer and north of Nardah. It can be reached by walking from the Al Kharid Bank to Shantay Pass, then walking southeast to the bridge across the River Elid. The hunter area is east of the bridge and allows hunters to prey on Golden Warblers, Desert Devils, and Orange Salamanders. There are several alternative access methods such as the Fairy ring teleport with code DLQ, a Pharaoh’s sceptre teleport and the Flying Carpet transport system. Bring desert robes, a knife, and either waterskins or an Enchanted water tiara to survive in the desert.
Puro-Puro, the homeland of the Imps and Implings, can be accessed by entering the centre of a crop circle. These crop circles appear randomly across all wheat fields in RuneScape. The only permanent one is located in the centre of the Zanaris wheat field. Those who have completed the Lost City quest and are wielding either a Dramen staff or a Lunar staff may enter Zanaris by opening the door of the shed in Lumbridge swamp, or if they have completed enough of the quest “Fairytale part 2,”They may enter Zanaris by using any fairy rings not in Zanaris to get to Zanaris’ rings. Alternatively, if you have access to the abyssal space, and have completed the lost city quest you may enter Zanaris via the Cosmic rift. Once inside Zanaris, go either northeast (if you came by rings), southwest (if you came by the shed), or follow the winding path to the rings and then head northeast (if you took the abyssal route). Once in Puro-Puro, you can chat with either the Impling by the entrance, or Elnock the gnome to learn how to play Impetuous Impulses. There are many different implings to catch and either loot or trade in, and trying to hunt these flying critters while running through the wheat field maze makes it a very enjoyable activity for some players. This form of hunting is not as fast experience as other forms, but it definitely is the most profitable way to train the hunting skill with the most useful loots (food, seeds, runes, weaponry, etc.).
As of the 2010-02-22 update, players who enter Puro-Puro via wheat fields other than Zanaris will get up to 30 minutes of faster travel through the wheat. (The “Farmer’s Affinity” bonus.) Those who enter Puro-Puro via Zanaris will not get this bonus. The Farmer’s Affinity activates each and every time a player enters a crop circle not located in Zanaris.
Swamp lizards are located southeast of Canifis. They are a good choice for making money until hunters can hunt Carnivourious Chinchompas at level 63 Hunter. As swamp lizards are oftentimes bought, they sell on average for 760-1,873 coins each. The banks in Canifis and Port Phasmatys are the only banks that are fairly close to the lizards. However, they are still a quite effective way of making money nonetheless.
There are 2 Lava locations:
- Red Salamanders are located near the Ourania Cave, which is southwest of West Ardougne, reasonably close to the Khazard Battlefield Spirit Tree.
- Black salamanders are located in level 20 Wilderness, north of the Varrock lumber yard. The Varrock Balloon transport system location is just south of the lumber yard.
[edit] Falconer Note: World map label is Falconer and the Hunter activity, Falconry
The Falconer area is east of the Woodland Training Area near Piscatoris. The area is where Falconry is used to catch Spotted kebbits, Dark kebbits and Dashing kebbits. From the Fairy ring AKQ teleport location, walk east. The fenced Falconry area has its entrance on the northern side of the fence. The fee for using a falcon is 500 coins; a player cannot take falcons outside this area. Players may not wield a weapon or gloves, so it may be worth banking these.
The Horned Graahks are north of Cairn Isle, on the west coast of Karamja. It is very close to the Fairy ring teleport location with access code CKR. They can be hunted for Graahk fur, which is used in the creation of Spirit graahk pouches.
There are several hunter locations to be found in Isafdar. Two of these are southwest of Lletya and east of Tyras Camp, respectively. Pawyas and Grenwalls can be hunted in this area.
There are several methods that a Hunter can use to catch prey. More advanced hunting styles are only available to more experienced hunters. They are described in more detail in the sections below.
Level Method 1 Tracking 1 Bird Snaring 15 Butterfly Netting 23 Deadfall Trapping 27 Box trapping (ferrets) 27 Rabbit Snaring 29 Net Trapping 31 Pitfall Trapping 43 Falconry 53 Box Trapping 71 Magical Imp Boxes
It is possible to set more than one Bird snare, Rabbit snare, Box trap, Magic box, Net Trap, or Pit-fall trap. The number of such simultaneous traps increases with skill level. Hunters can only place a single Deadfall trap. With a recent update, players can now also catch butterflies with their bare hands if they have the right agility level.
Level Number of concurrent traps 1 1 20 2 40 3 60 4 80 5 [edit] Tracking Level 1+
Tracking requires a noosing wand which can be purchased from the hunter shops for about 4 coins.
Some Kebbits live in burrows. To hunt them, search their burrows to find some tracks, which will lead away from the burrows. Search the nearby bushes, snow drifts, logs, tunnels, etc., until you discover more tracks. At the end of the track, which can extend for 4-5 searches, you will receive a message suggesting that a Kebbit is inside the object. Right-click ‘Attack’ while wielding a noosing wand to receive loot and experience.
Each player follows a unique track and does not compete with other players to get kebbits.
Catching a Kebbit gives the player Bones, raw beast meat, and kebbit fur. The hides obtained from Kebbit Tracking can be used to make Camouflage costumes. All camouflage outfits can be put in the armour case in the costume room. You can also use polar kebbit fur for summoning.
Level Image Creature Location Experience Drops 1 Polar Kebbit N Snow 30 Fur for Polar camouflage gear 3 Common Kebbit Woodland S of icon 36 Fur for Wood camouflage gear 7 Feldip Weasel SW Jungle 48 Fur for Jungle camouflage gear 13 Desert Devil Desert 66 Fur for Desert camouflage gear 45 Penguin Snow 250 49 Razor-backed Kebbit NE Woodland 348 Long kebbit spike for bolts [edit] Bird Snaring Level 1+
Using bird snares, available from the hunter shops for about 6 coins, you can trap birds. After setting up a trap, if a bird flies over and attempts to perch on top of it, it may catch the bird. If it fails to catch the bird, or if the trap falls over by itself (it will after a set amount of time), the trap will have to be dismantled and set up again; or, you can just right-click ‘Lay bird snare’ to reset the trap. You receive experience when taking the ensnared bird from the trap. You also get bones, raw bird meat, and coloured feathers.
At Level 39 Hunter, a player is able to smoke a trap. Smoking traps removes a player’s scent and increases the chance of snaring a bird. Torches are available at hunter shops and can be lit with a Tinderbox.
A player needs to set the snare where the birds will fly over it and wait for one to come. Only one snare can be placed on one tile, so players compete with each other to get a spot. Generally, there is not much competition at bird hunting areas, even higher levelled ones. A higher hunter skill level gives a better bird catch rate. Players who are not patient might wish to combine bird snaring with the more active Kebbit Tracking. It should be noted that the traps should not be left unattended, as they may fall over and become dropped items visible to other players a short period after falling over. The easiest way to check for fallen snares is to monitor your game messages, which tell you when a snare falls over in the wind.
Level Image Creature Location Experience Feathers 1 Crimson Swift Jungle 34 Red feathers 5 Golden Warbler Desert 48 Yellow feathers 9 Copper Longtail Woodland 61 Orange feathers 11 Cerulean Twitch Snow 64.67 Blue feathers 19 Tropical Wagtail Jungle 95.2 Striped feathers 39 Wimpy bird Oo’glog 167 Wimpy feather [edit] Butterfly Netting Level 15+
A player wielding a butterfly net and carrying a butterfly jar may catch a butterfly by clicking on it. In fact, with a horizontal camera angle, players may click on the space below the butterfly; this may be easier as the butterflies are quite small. A butterfly can be netted by only one player, the one who started first. The butterfly may be released from the jar immediately, allowing you to hunt another. They yield low experience, and are best combined with some form of trapping. Although players can’t move while releasing a butterfly, they can perform other actions at the same time, such as laying a box trap. Butterflies have a more practical use than just gaining experience; they can be released on other players in multiple combat areas to enhance the Melee Combat Skills Attack, Strength, Defence, or Constitution.
Level Image Creature Location Experience Effect 15 Ruby Harvest Woodland 24 Raises Attack 25 Sapphire Glacialis Snow 34 Raises Defence 35 Snowy Knight Snow 44 Restores Life points 45 Black Warlock Jungle 54 Raises Strength [edit] Barehanded Butterfly Catching
With high Hunter and Agility levels, butterflies can be caught without a butterfly jar or butterfly net. While this rewards you with significantly higher Hunter experience, as well as some Agility experience, the butterfly is released immediately afterwards and cannot be kept for personal use.
Hunter Level Agility Level Image Creature Location Hunter Experience Agility Experience 80 75 Ruby Harvest Woodland 300 50 85 80 Sapphire Glacialis Snow 400 70 90 85 Snowy Knight Snow 500 100 95 90 Black Warlock Jungle 650 125
Barehanded butterfly catching presents players a choice of power training their hunter while gaining no profit. Catching Ruby Harvests with bare hands, a player can receive up to 72-105k Hunter experience and 12-17.5k Agility experience per hour depending on the player’s hunter level. Snowy Knight’s are the fastest hunter experience per hour of the butterflies, ranging from 110K-140K.
[edit] Impling Netting Level 17+
Impling netting is quite similar to butterfly netting. However, players are hunting implings and therefore require a jar treated with impling repellent. The repellent is made by crushing 8 cooked anchovies with a pestle and mortar, pouring them into a vial through a sieve, mixing it with flowers such as Rosemary or Marigold, then refining it at the Rimmington lamp oil distillery.
See Impetuous Impulses. [edit] Barehanded Impling Catching
With the Impetuous Impulses improvement on 22 February 2010, it is possible to catch implings found in Gielinor barehanded so long as the player has the required hunter level. The player will be awarded more experience points and will loot the impling directly. High agility gives the player a higher chance of success of catching the impling. This cannot be done within Puro-Puro.
[edit] Deadfall Trapping Level 23+
Some Kebbits need to be trapped using a deadfall trap. You will need a knife and a log in your inventory, and you will need to set up a trap in the appropriate, specified locations (click around the boulders). These seem to be excellent experience, and taking a hatchet with you to the locations is recommended.
Level Image Creature Location Exp Bait Drops (bones plus) Drop use 23 Wild Kebbit W Woodland 128 Raw meat Kebbit claws Spiky vambraces 33 Barb-tailed Kebbit Jungle 168 Raw rainbow fish Barb-tail harpoon Equipable harpoon 37 Prickly Kebbit NW Woodland 204 Barley Kebbit spike Hunter’s crossbow bolts 44 Diseased kebbit Oo’glog 200 Fever grass Diseased kebbit fur Davy kebbit hat 51 Sabre-toothed Kebbit SW Snow 200 Raw meat Kebbit teeth Hunting potion 51 Penguin Snow 210 Raw cod Nothing Turn in to PBJ agent, in order to get extra Hunter experience
Baiting a deadfall trap does increase the chances of catching prey drastically. The bait is not returned to the inventory after catching an animal. Other ways to increase success rate are wearing the appropriate hunting attire and smoking the deadfall trap with a Torch (requires a Hunter level of 39). It is also recommended to take a Beaver familiar or a Beast of Burden to reduce the number of trips you have to take. A Beaver familiar will produce logs or planks at random.
[edit] Box Trapping Level 53+ (27+ after completing Eagles’ Peak quest or with 10+ Summoning)
Similar to bird snaring, box-trapping involves laying a box trap on the ground and waiting for your prey to come. After a certain period of time, the box trap will collapse, requiring the player to pick it back up or lay it again. Experience is only gained after the player retrieves the trapped animal or monster.
Box traps can be baited or smoked, both of which increases the rates of success for catching chinchompas (although most players report the rate is not significant). Normal chinchompas like spicy chopped tomatoes, while red chinchompas prefer spicy minced meat. The bait for Ferrets is raw meat. The bait disappears after a successful trap. When using four box traps, a Hunter has just enough time to set all the traps.
Level Image Creature Location Experience Reward 27 Ferret Woodland 115 Ferret 27 Gecko North-west of the Shipyard 100 Gecko 27 Raccoon Barbarian Village 100 Raccoon 27 Monkey Shilo Village 100 Monkey 48 Platypus Beach south of Oo’glog Platypus 53 Chinchompa Woodland 198 Chinchompa 56 Penguin Snow 150 Penguin 63 Carnivorous Chinchompa Jungle 265 Red Chinchompa 66 Pawya Isafdar 400 Raw pawya meat 77 Grenwall Isafdar 1100 Grenwall spikes
The trapped ferrets appear in your inventory. They can be used while Rabbit Snaring. Left clicking the ferret in the inventory will release the trapped animal. Trapped Chinchompas are stackable and can be used as a multi-target ranged weapon.
Hunting red chinchompas yields about 20k experience per hour at 63 Hunter. At 80 Hunter, red chinchompas give about 50k-70k experience per hour. At 95 Hunter red chinchompas will give constant 80k-100k experience per hour as well as making a fair amount of money. At 95 Hunter accompanied by the Arctic Bear (71 Summoning; invisible +7 Hunter level boost) some players have been able to catch upwards of 450 Red Chinchompas per hour consistently, which is 120k+ xp per hour. Red chinchompas sell for quite a bit (currently 569 coins each) as well as being stackable, which is a great time saver since it does not need to be banked.
[edit] Rabbit Snaring Level 27+
As a reward from the Eagles’ Peak quest, hunters can use a Rabbit snare to catch Rabbits. Also bring box traps to capture ferrets to chase rabbits from their burrows.
Rabbits can be found in the far south part of the Woodland hunter area. Six rabbit holes are arranged in a circle pattern. Ferrets are just south of the rabbit holes.
To be able to catch Rabbits, a hunter needs as many Rabbit snares as the Hunter level permits. Perhaps a little more as Rabbit snares disappear quite rapidly. Bring about 3 or 4 box traps for the ferrets to capture 3 or 4 ferrets.
Place a Rabbit snare in front of the rabbit holes. Then left click a Rabbit hole (Flush Rabbit hole) and a ferret will chase the Rabbits out another rabbit hole which can then be caught in a Rabbit snare.
Messages: You place a ferret down the rabbit hole. A second later, a rabbit runs out from the other side of the warren. A ferret can be used several times until it runs away: There is no sign of your ferret. It seems to have run away. No ferret: I’m too big to get in there to scare the rabbits out myself. When trapped: You’ve caught a white rabbit.
From the snare a hunter obtains Bones, Raw rabbit meat and a Rabbit foot. A campfire is available to cook the raw rabbit.
Stringing a Rabbit foot gives 4 Crafting experience. The Strung Rabbit foot provides a small increase in probability to get a Bird’s nest drop if it is worn during Woodcutting.
Level Image Creature Location Exp 27 White Rabbit Woodland 144 [edit] Net Trapping Level 29+
Net trapping is used to trap lizards, salamanders, and squirrels . With a rope and small fishing net in the inventory, clicking on a young tree will set the trap. When the lizard or salamander passes, it may be caught. Bait may increase the catch rate for lizards and salamanders and is made by using the herb with 15 swamp tar and a pestle and mortar. If you do not use bait for a trapping squirrels, they will only trip the trap and you will not catch one. If your Summoning level is 60, you can drop the squirrel and it will remain as a pet.
Level Image Creature Location Bait Exp 29 Swamp Lizard Swamp Guam Tar 152 29 Squirrel East of Varrock, just south of the Mind Altar, east of Sorcerer’s Tower Nuts 152 47 Orange Salamander Desert Marrentill Tar 224 50 Penguin Snow Cod 250 59 Red Salamander Lava – Near Ourania Cave Tarromin Tar 272 67 Black Salamander Lava – Wilderness Harralander Tar 304 [edit] Creature ranged weapon reward
The caught creature can be turned into a 2-handed ranged weapon which is loaded with 15 lots of herb tar.
Creature as weapon Magic, Range and Attack Level Slash / Range / Strength Combat Bonuses Herb Swamp lizard (weapon) 30 +10 / +20 / +22 Guam leaf Orange salamander (weapon) 50 +19 / +29 / +31 Marrentill Red salamander (weapon) 60 +37 / +47 / +49 Tarromin Black salamander (weapon) 70 +59 / +69 / +71 Harralander
Attack style will increase selected skill experience.
Attack style Skill exp Scorch Strength Flare Ranged Blaze Magic [edit] Ammunition for Salamander range weapons
The production of the various type of ammunition for the Salamander ranged weapons is done using the Herblore skill. The required herblore levels and associated experience are:
Herb Tar Herblore level Herblore Experience Guam Tar 19 30 Marrentill Tar 31 42.5 Tarromin Tar 39 55 Harralander Tar 44 67.5 [edit] Pitfall Trapping Level 31+
Pit-fall hunting involves building a pit, using logs and a knife in special spots in the Jungle, near Cairn Isle and Trollweiss Hunting Area. Build the pit-fall trap, then tease the relevant monster with a teasing stick. Now run back to the pit and jump over it. The creature will often jump over the pit and attack you. Unlike most other hunted creatures, pitfall trapping creatures will do damage, so food may be a good idea. Some may prefer to bring a bird snare, iron spit, and tinderbox as well as the pitfall trapping items to catch birds, and cook the bird meat for food instead of bringing food of their own. Since creatures will not jump the same pit twice in a row, you must move to another nearby hot-spot to build another pit-fall and try again. The pit-fall trap will collapse after a certain amount of time. You collect furs when emptying the trap, which can be made into hunter gear in the Varrock fancy-dress shop. You can buy them from the Grand Exchange for a fine price, too. The furs may be tattered or “perfect”; tattered furs are only suitable for bodies or legs, but perfect furs are suitable for headpieces, bodies and legs. One receives perfect fur approximately one-fourth of the time. It takes 3 furs plus coins to make a set. Alternatively, you may sell the furs in Ardougne or on the Grand Exchange to other players who wish to use them to train Summoning.
Level Image Creature Location Exp Outfit Suitable for Top/leg cost Hat cost 31 Spined Larupia Jungle 180 Larupia hunter gear Jungle Woodland 1,511/1,783 3,954 41 Horned Graahk Cairn Island 240 Graahk hunter gear Desert 429/453 9,166 55 Sabre-toothed kyatt Snow 300 Kyatt hunter gear Snow 446/449 10,300 [edit] Falconry Level 43+
At the northern part of the Falconer area, hunters can borrow a Gyr Falcon and a Falconer’s glove from the falcon expert Matthias for a fee of 500 coins. Random events can result in loss of the Falcon and Glove, so additional coins might be useful. Both hands must be free for falconry (weapons, shield and gloves). With a falcon, players can hunt for Spotted kebbits, Dark kebbits and Dashing kebbits. During the flight of the falcon, the kebbit may move resulting in a miss after which the falcon will return to the glove of the hunter. During the falcon flight, hunters cannot move. When the falcon catches the kebbit, the hunter needs to retrieve both the falcon and the drops. A yellow arrow marks the location of the falcon with its catch. If the falcon is not retrieved within a short time, the player will get this message, “Your falcon has left its prey. You see it heading back toward the falconer.” A player can talk with the falcon expert Matthias to get the falcon back without cost; however, no experience is given as the prey has gone and it takes extra time.
The kebbits have a relatively fast respawn, which gives impressive training speed. However, competition from other falcon hunters can substantially reduce speed and adversely impact training. Although the success rate is supposedly not affected by proximity, running up to the target before catching it may improve success rate. This is because success is strongly affected by whether or not the target is moving. Falcons travel at a definitive speed, so if it is further away then it is harder to predict when the target will be moving or not. Another reason is that if it fails, it takes much less time to return to the hunter which can seriously affect training time. Of course, the success rate is also based on the player’s Hunter level.
A good method to try is to stick with a single kebbit; this way, a player can identify the kebbit is spawn point, and stand one square away. Now, when the kebbit spawns, instantly click to catch it before it runs away. The player now does not have to move to retrieve the falcon and can stay in the same spot and train reasonably quickly.
Level Image Creature Experience Fur 43 Spotted Kebbit 104 Spotted fur 57 Dark Kebbit 132 Dark fur 69 Dashing Kebbit 156 Dashing kebbit fur
The hides from the kebbits can be converted into fancy clothing items in the Varrock fancy clothing store. Level 40 Hunter is able to make all 3 sets. However, a higher level is required for wearing some of the clothing. With the Boots of lightness coupled with the Spottier cape and Penance gloves players can reduce their weight by 10–13 kg.
Hide Level to wear Clothing item Cost: 2 furs + Effect Spotted fur 40 Spotted cape 400 reduces weight of wearer by 2.5 kg. Dark fur 54 Gloves of silence 600 increased success during thieving Dashing kebbit fur 66 Spottier Cape 800 reduces weight of wearer by 4.5 kg
A level 60 hunter can expect to catch 20 Dark Kebbits in approximately 4 minutes, targeting a single respawn location. Using multiple respawns is possible but leaves almost no time to drop the bones and furs. The time to drop all items yields adds a further 20 seconds; hence, the average experience per hour is around 35,000.
[edit] Magical Imp Boxes Level 71+
Place a magic box trap where imps are found:
- Edgeville, south
- Falador, south and west
- Karamja
- Lumbridge
- Varrock
- Yanille
- On the path between Lumbridge and Draynor
- The exit at the Soul Wars activity.
In addition, beads from killing imps (Imp Catcher quest) may be used for bait. Beads may be taken by the imp without getting trapped requiring the trap to be reset.
Level Image Creature Location Bait Exp 71 Imp Worldwide Magical bead 450
Boxed imps can take 1-2 items from the inventory to the bank in exchange for being released. Imps will not bank for you once you are past level 30 Wilderness. Players can have more than 1 boxed imp.
[edit] Creatures [edit] Eagle transport system
After completing the Eagle’s Peak quest, a player has access to use the eagle transport system from Eagles’ Peak to the other 3 Hunter training areas – snow, jungle, and desert. After completing Back to my Roots you will have access to a new eagle.
- Hunter potions require level 53 Herblore to make using Avantoe and Kebbit teeth dust (from Sabre-tooth kebbit) for 120 Herblore experience; they temporarily raise the player’s Hunter level by 3.
- Yellow Spicy stews can alter your level by up to +6, but also to -6. There is only a 1/60 chance of receiving a +6 bonus, whilst a 1/20 chance of a +5 bonus.
- Using the Mud Bath in Oo’glog after completing As a First Resort will give you a +7 temporary Hunter boost. At level 50, it will increase it by 8 levels. The Mud Bath also eliminates your scent, saving you from using a torch.
The following boosts do not affect what you can catch. They only affect the rate at which you catch.
- The spirit graahk, spirit kyatt and spirit larupia familiars (57 Summoning) all provide an invisible +5 to your Hunter level.
- The Arctic bear familiar (71 Summoning) gives an invisible +7 boost to your Hunter level.
- The Wolpertinger familiar (92 Summoning) gives an invisible +5 to your Hunter level.
- Operating the Hunter skillcape will temporarily boost the hunter’s level to 100.
[edit] Hunter items used in other skills
There are a number of items that only can be obtained by meaning of hunting:
- Red chinchompas are popular for power training ranged in multi-target areas, often with prayer protection.
- Chinchompas are a less powerful alternative for multi-target ranged training. Also used to make a Giant chinchompa pouch.
- Larupia fur is used to make Spirit larupia pouches. The summoned familiar has a teleport that is close to Feldip Hills for more hunting.
- Kyatt fur is used to make Spirit Kyatt pouches. These are often used to train Summoning faster by teleporting to close to Piscatoris for the Summoning altar there.
- Graahk fur is used to make Spirit graahk pouches. The summoned familiar has a teleport that is very close to the Nature altar and allows very fast runecrafting of Nature runes.
- Polar kebbit fur is required to make the Arctic bear pouch. This is the highest level pouch that can be made from a Gold charm.
- Ruby harvests are used in Summoning to make a Forge regent pouch.
- Swamp lizards are used to make Swamp titan pouches with level 85 summoning and a Crimson charm.
- Grenwall spikes are used to make Extreme Ranging Potions with level 92 herblore and a ranging potion(3)
For players with level 99 Hunter, a Hunter cape can be bought from the Hunting expert in the Jungle Training Area. The cape will cost 99,000 coins, like all other Capes of Achievement.
- The Hunter skillcape emote resembles the board game ‘Mouse Trap’.
- While doing Falconry, if you pick up your falcon or bury a bone, your glove will temporarily disappear.
- The falconer mentions that some noblemen consider falconry a suitably refined sport for them. Hunting and falconry in particular was indeed an extremely popular sport among European nobility during the Middle Ages.
- On 1 April 2009 (April Fools’ Day), “Seagulls have now been added to the Hunter skill and can be found along some coastlines. You’ll need to wave your butterfly net in a gullible fashion to catch these birds”, was added to the patch notes. This resulted in a team of players searching for gulls to catch, only to realise how gullible they had been.
- The Hunter emote was leaked by a J-Mod before anybody had even got to 99.
- Although one section in The Fremminik Trials Quest is known as the Hunter trial, it is more similar to Slayer.
On the day of the skill’s release, the two rock pillars on each side of the RuneScape main page were replaced with totem poles, on which were drawings of imps, lizards, and razorbacked kebbits. A few pawprints were also scattered around the tiled background.
The login screen was changed as well. A piece of graahk fur was hung on each side of the screen, and a pair of orange salamanders clung onto the pillars. A box trap appeared below the login box, while a butterfly was placed on the top-left corner of the login box. A patch of grass grew on the bottom of the screen, parting at the middle. The burning rune symbols were replaced with pawprints, dinosaurs, kebbits, and butterflies. It has now been changed back to its normal screen. There was a supposed hidden monster.
A cave was placed in three of the hunting grounds, where those who have completed the Eagle’s Peak quest may fly to and from the Eagle’s Peak mountain.
Though unconfirmed, the rate at which random events occur seems to increase while hunting (especially at the red chinchompa spots located south of Yanille.)
Most hunters who continue hunting to level 99 (who are not power training) end up with 27,195,924 coins from selling about 47,796 Red chinchompas whilst progressing from level 63 to level 99, selling the red chinchompas at market price. However, Hunter is still a very profitable skill and it is possible to make money using various other Hunter training methods.
- Quest experience rewards – Hunter
- Grand Exchange Market Watch/Hunter
- Hunter/Level up table
- RuneScape Game Guide
- Hunter
Free-to-play skills Combat skills
Attack • Strength • Defence • Ranged • Prayer • Magic • Constitution
Other skills
Runecrafting • Crafting • Mining • Smithing • Fishing • Cooking • Woodcutting • Firemaking •
Dungeoneering
Member skills
Agility • Herblore • Hunter • Thieving • Fletching • Slayer • Farming • Construction • Summoning
Former skills
Hitpoints
Making money with engineering – WoWWiki
From WoWWiki
- 1 Making money in the age of Northrend
- 2 The Mote Extractor
- 3 Guns, Scopes, and ammunition
- 3.1 Guns
- 3.2 Arrows
- 3.3 Bullets
- 3.4 Scopes
- 4 Pets and mounts
- 5 Tradeskill Items
- 6 Quest Items
- 7 Services
- 8 Everyman Items
- 9 Professional Items
- 9.1 Equipment
- 9.2 Gnome Engineering
- 9.3 Goblin Engineering
- 10 External links
Making money in the age of Northrend
The Mote extractor remains the Engineer’s unique resource extraction tool, and so remains a source of revenue for the engineer in the Wrath of the Lich King expansion.
End-game level guns remain a source of wealth. Engineer-crafted ammunition remains the best available, and with a guild one can acquire a set of steady customers. (Auction house sales still remain viable at the top end.)
Surprisingly, pets make a come-back as a source of income due to the pet collection achievements. While there was an early market for the motorcycle mounts (among the most wealthy on each server), this market dries up quickly. The remaining people seeking them will generally have a guild member who can craft it for them (given sufficient resources) by the time they can afford it. On the other hand, with level progression available to 80, fewer engineers are gaining the Consortium reputation required for Elemental Seaforium Charges, expanding the market for those who have the recipe. Typically, though, this will be a ‘tips’ market, as the engineer seeking parts for her flying machine will be able to provide all the parts for the charges.
A slight resurgence of quest-required items can be expected as people go back through low level quests while working on their Loremaster achievement.
Perhaps the single most useful item for engineers is the Zapthrottle Mote Extractor. With the Wrath of the Lich King expansion, several regions in Northrend have clouds containing Crystallized Air, Crystallized Water, and/or Crystallized Fire. When combined with a flying mount extracting these clouds for resources becomes practical.
Note that there are clouds of Motes in several regions of Outland as well. Market for those, though, is largely for players practicing their trade skills; end-game materials has moved on to the crystallized materials.
As in times past, there is a market for end-game guns. There exists both a warrior-tank gun (the Armor Plated Combat Shotgun) and a hunter weapon (Nesingwary 4000).
There is an indifferent market for high end ammunition. The majority of hunters will have some member of their guild who can craft the ammunition devices at low rates. And warriors do not typically buy ammunition in large amounts. The greatest demand, then, is from hunters preparing for raids who do not have the time to ask a guild member to create a box for them.
At the lower ends, demand is variable. As the average level on the server goes up, the cost of lower level materials increases, and the number of lower level characters for whom the ammunition would be useful declines. Between these forces, custom made ammunition for hunters remains a specialty market (for when “cost is no object”).
While there is some market for scopes, the speed of leveling means that scopes are often overlooked until quite late. And once a hunter has his ultimate weapon, he will typically only need a single scope.
- 80 [Armor Plated Combat Shotgun]
- 80 [Nesingwary 4000]
- 70 [Gyro-balanced Khorium Destroyer]
- 70 [Ornate Khorium Rifle]
- 70 [Felsteel Boomstick]
- 69 [Adamantite Rifle]
- 63 [Fel Iron Musket]
- 60 [Core Marksman Rifle]
- 56 [Flawless Arcanite Rifle]
- 50 [Dark Iron Rifle]
- 47 [Thorium Rifle]
- 39 [Mithril Heavy-bore Rifle]
- 36 [Mithril Blunderbuss]
- 24 [Moonsight Rifle]
- 21 [Silver-plated Shotgun]
- 19 [Lovingly Crafted Boomstick]
- 16 [Deadly Blunderbuss]
- 5 [Rough Boomstick]
- 80 [Iceblade Arrow] (91.5)
- 72 [Saronite Razorheads] (+67.5)
- 62 [Adamantite Stinger] (+43.0) – created via [Adamantite Arrow Maker]
- 52 [Thorium Headed Arrow] (+17.5) – Acquired by completing either of these quests which require 1 stack of 200 [Thorium Shells].
- [60] Arrows Are For Sissies (from Artilleryman Sheldonore in The Commons, Ironforge; repeatable)
- [60] A Fair Trade (from Bounty Hunter Kolark in Valley of Honor, Orgrimmar; repeatable)
- 80 [Shatter Rounds] (91.5)
- 72 [Mammoth Cutters] (+67.5)
- 62 [Adamantite Shells] (+43) – created via [Adamantite Shell Machine]
- 57 [Fel Iron Shells] (+26)
- 52 [Thorium Shells] (+17.5)
- 44 [Mithril Gyro-Shot] (+15)
- 37 [Hi-Impact Mithril Slugs] (+12.5)
- 30 [Crafted Solid Shot] (+8.5)
- 15 [Crafted Heavy Shot] (+4.5)
- 5 [Crafted Light Shot] (+2)
- 70 [Sun Scope] (+40 ranged haste rating)
- 70 [Heartseeker Scope] (+40 ranged critical strike rating)
- 70 [Diamond-cut Refractor Scope] (+15 ranged damage)
- 60 [Stabilized Eternium Scope] (+28 ranged critical strike rating)
- 55 [Khorium Scope] (+12 ranged damage)
- 55 [Adamantite Scope] (+10 ranged damage)
- 50 [Biznicks 247x128 Accurascope] (+30 ranged hit rating)
- 40 [Sniper Scope] (+7 ranged damage)
- 30 [Deadly Scope] (+5 ranged damage)
- 20 [Accurate Scope] (+3 ranged damage)
- 10 [Standard Scope] (+2 ranged damage)
- 5 [Crude Scope] (+1 ranged damage)
With achievements for the number of companions one has collected, engineered pets are much more in demand. The Lifelike Mechanical Toad is a particularly rare recipe, and the pets created with it can bring a premium from hardcore pet collectors.
Small pets
- [Mechanical Squirrel Box]
- [Lil' Smoky]
- [Pet Bombling]
- [Lifelike Mechanical Toad]
- [Tranquil Mechanical Yeti]
At skill of 450, and with exalted reputation with the respective faction, engineers can craft a mount:
- [Mechano-hog]
- [Mekgineer's Chopper]
The mounts are race-restricted however. Engineers may charge a hefty fee to craft one of these mounts, or sell the pre-assembled item for a fixed fee.
Engineers can make flying mounts too:
- [Flying Machine Control] 150% speed increase
- [Turbo-Charged Flying Machine Control] 280% speed increase
While these items are not required for end-game content, Engineers are still the sole source of them.
Professions
- Alchemy: [Recipe: Goblin Rocket Fuel]
- Blacksmithing: [Plans: Inlaid Mithril Cylinder]
- Leatherworking: [Salt Shaker]
- Fishing: [Aquadynamic Fish Attractor]
With the fishing daily quests providing Sharpened Fish Hooks, the Aquadynamic Fish Attractor has a smaller market.
[Mithril Casing]
- [53] Chasing A-Me 01
[Advanced Target Dummy]
- [35] Gizmo for Warug (Magram Clan Centaur)
[Gyrochronatom]
- [37] Gyro… What?
8 x [Hi-Explosive Bomb] 8 x [Unstable Trigger]
- [58] That’s Asking A Lot
1 x [Overcharged Capacitor]
- [71] Just a Few More Things…
1 x [Bronze Tube]
- [37] Look To The Stars
1 x [Bronze Tube]
- [20] The Touch of Zanzil (Rogue only)
1 x [Deadly Blunderbuss]
- [27] Warsong Saw Blades
1 x [Adamantite Frame]
- [69] Additional Materials
- [70] The Soul Cannon of Reth’hedron
Services are using an item to do a service in exchange for money
Lock Opening
Using Seaforium Charges you can open locked boxes. Just like a rogue, usually you do it for a fee or tip.
Mailbox or vendor
Occasionally a player may need a mailbox or vendor in an out-of-the-way place and will pay a small fee for you to use [MOLL-E] or [Jeeves]. Places where it may be required as there are no such facilities nearby: in a raid or dungeon, Darkmoon Faire at the opposite faction’s zone, items for large turn-ins of rep such as Ravenholdt which may be stored in the mailbox.
These items do not require a skill to use or equip. The majority of them are in low demand, though.
Consumables
- [Flame Deflector]
- [Ice Deflector]
- [Discombobulator Ray]
- [Ez-Thro Dynamite]
- [Ez-Thro Dynamite II]
Devices
- [Ornate Spyglass]
Equipment
- [Voice Amplification Modulator]
These items are crafted by engineers, for engineers. In most cases, they are specialization recipes (gnome or goblin) that do not require that specialization to use. In other cases, the recipes are reputation awards, and the products can be sold to those who have not yet done the required reputation grind.
- [Goblin Rocket Boots]
- [Gnomish Rocket Boots]
- [Gnomish Alarm-O-Bot]
- [Gnomish Harm Prevention Belt]
- [Gnomish Mind Control Cap]
- [Gnomish Net-o-Matic Projector]
- [Gnomish Rocket Boots]
- [Gnomish Shrink Ray]
- [Goblin Jumper Cables XL] – obsoleted by the Gnomish Army Knife
- [Goblin Mortar]
- [Goblin Rocket Helmet]
- [Goblin Sapper Charge]
- [The Big One]
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