Search Results making money with engineering in low levels
Making money with engineering – WoWWiki
From WoWWiki
- 1 Making money in the age of Northrend
- 2 The Mote Extractor
- 3 Guns, Scopes, and ammunition
- 3.1 Guns
- 3.2 Arrows
- 3.3 Bullets
- 3.4 Scopes
- 4 Pets and mounts
- 5 Tradeskill Items
- 6 Quest Items
- 7 Services
- 8 Everyman Items
- 9 Professional Items
- 9.1 Equipment
- 9.2 Gnome Engineering
- 9.3 Goblin Engineering
- 10 External links
Making money in the age of Northrend
The Mote extractor remains the Engineer’s unique resource extraction tool, and so remains a source of revenue for the engineer in the Wrath of the Lich King expansion.
End-game level guns remain a source of wealth. Engineer-crafted ammunition remains the best available, and with a guild one can acquire a set of steady customers. (Auction house sales still remain viable at the top end.)
Surprisingly, pets make a come-back as a source of income due to the pet collection achievements. While there was an early market for the motorcycle mounts (among the most wealthy on each server), this market dries up quickly. The remaining people seeking them will generally have a guild member who can craft it for them (given sufficient resources) by the time they can afford it. On the other hand, with level progression available to 80, fewer engineers are gaining the Consortium reputation required for Elemental Seaforium Charges, expanding the market for those who have the recipe. Typically, though, this will be a ‘tips’ market, as the engineer seeking parts for her flying machine will be able to provide all the parts for the charges.
A slight resurgence of quest-required items can be expected as people go back through low level quests while working on their Loremaster achievement.
Perhaps the single most useful item for engineers is the Zapthrottle Mote Extractor. With the Wrath of the Lich King expansion, several regions in Northrend have clouds containing Crystallized Air, Crystallized Water, and/or Crystallized Fire. When combined with a flying mount extracting these clouds for resources becomes practical.
Note that there are clouds of Motes in several regions of Outland as well. Market for those, though, is largely for players practicing their trade skills; end-game materials has moved on to the crystallized materials.
As in times past, there is a market for end-game guns. There exists both a warrior-tank gun (the Armor Plated Combat Shotgun) and a hunter weapon (Nesingwary 4000).
There is an indifferent market for high end ammunition. The majority of hunters will have some member of their guild who can craft the ammunition devices at low rates. And warriors do not typically buy ammunition in large amounts. The greatest demand, then, is from hunters preparing for raids who do not have the time to ask a guild member to create a box for them.
At the lower ends, demand is variable. As the average level on the server goes up, the cost of lower level materials increases, and the number of lower level characters for whom the ammunition would be useful declines. Between these forces, custom made ammunition for hunters remains a specialty market (for when “cost is no object”).
While there is some market for scopes, the speed of leveling means that scopes are often overlooked until quite late. And once a hunter has his ultimate weapon, he will typically only need a single scope.
- 80 [Armor Plated Combat Shotgun]
- 80 [Nesingwary 4000]
- 70 [Gyro-balanced Khorium Destroyer]
- 70 [Ornate Khorium Rifle]
- 70 [Felsteel Boomstick]
- 69 [Adamantite Rifle]
- 63 [Fel Iron Musket]
- 60 [Core Marksman Rifle]
- 56 [Flawless Arcanite Rifle]
- 50 [Dark Iron Rifle]
- 47 [Thorium Rifle]
- 39 [Mithril Heavy-bore Rifle]
- 36 [Mithril Blunderbuss]
- 24 [Moonsight Rifle]
- 21 [Silver-plated Shotgun]
- 19 [Lovingly Crafted Boomstick]
- 16 [Deadly Blunderbuss]
- 5 [Rough Boomstick]
- 80 [Iceblade Arrow] (91.5)
- 72 [Saronite Razorheads] (+67.5)
- 62 [Adamantite Stinger] (+43.0) – created via [Adamantite Arrow Maker]
- 52 [Thorium Headed Arrow] (+17.5) – Acquired by completing either of these quests which require 1 stack of 200 [Thorium Shells].
- [60] Arrows Are For Sissies (from Artilleryman Sheldonore in The Commons, Ironforge; repeatable)
- [60] A Fair Trade (from Bounty Hunter Kolark in Valley of Honor, Orgrimmar; repeatable)
- 80 [Shatter Rounds] (91.5)
- 72 [Mammoth Cutters] (+67.5)
- 62 [Adamantite Shells] (+43) – created via [Adamantite Shell Machine]
- 57 [Fel Iron Shells] (+26)
- 52 [Thorium Shells] (+17.5)
- 44 [Mithril Gyro-Shot] (+15)
- 37 [Hi-Impact Mithril Slugs] (+12.5)
- 30 [Crafted Solid Shot] (+8.5)
- 15 [Crafted Heavy Shot] (+4.5)
- 5 [Crafted Light Shot] (+2)
- 70 [Sun Scope] (+40 ranged haste rating)
- 70 [Heartseeker Scope] (+40 ranged critical strike rating)
- 70 [Diamond-cut Refractor Scope] (+15 ranged damage)
- 60 [Stabilized Eternium Scope] (+28 ranged critical strike rating)
- 55 [Khorium Scope] (+12 ranged damage)
- 55 [Adamantite Scope] (+10 ranged damage)
- 50 [Biznicks 247x128 Accurascope] (+30 ranged hit rating)
- 40 [Sniper Scope] (+7 ranged damage)
- 30 [Deadly Scope] (+5 ranged damage)
- 20 [Accurate Scope] (+3 ranged damage)
- 10 [Standard Scope] (+2 ranged damage)
- 5 [Crude Scope] (+1 ranged damage)
With achievements for the number of companions one has collected, engineered pets are much more in demand. The Lifelike Mechanical Toad is a particularly rare recipe, and the pets created with it can bring a premium from hardcore pet collectors.
Small pets
- [Mechanical Squirrel Box]
- [Lil' Smoky]
- [Pet Bombling]
- [Lifelike Mechanical Toad]
- [Tranquil Mechanical Yeti]
At skill of 450, and with exalted reputation with the respective faction, engineers can craft a mount:
- [Mechano-hog]
- [Mekgineer's Chopper]
The mounts are race-restricted however. Engineers may charge a hefty fee to craft one of these mounts, or sell the pre-assembled item for a fixed fee.
Engineers can make flying mounts too:
- [Flying Machine Control] 150% speed increase
- [Turbo-Charged Flying Machine Control] 280% speed increase
While these items are not required for end-game content, Engineers are still the sole source of them.
Professions
- Alchemy: [Recipe: Goblin Rocket Fuel]
- Blacksmithing: [Plans: Inlaid Mithril Cylinder]
- Leatherworking: [Salt Shaker]
- Fishing: [Aquadynamic Fish Attractor]
With the fishing daily quests providing Sharpened Fish Hooks, the Aquadynamic Fish Attractor has a smaller market.
[Mithril Casing]
- [53] Chasing A-Me 01
[Advanced Target Dummy]
- [35] Gizmo for Warug (Magram Clan Centaur)
[Gyrochronatom]
- [37] Gyro… What?
8 x [Hi-Explosive Bomb] 8 x [Unstable Trigger]
- [58] That’s Asking A Lot
1 x [Overcharged Capacitor]
- [71] Just a Few More Things…
1 x [Bronze Tube]
- [37] Look To The Stars
1 x [Bronze Tube]
- [20] The Touch of Zanzil (Rogue only)
1 x [Deadly Blunderbuss]
- [27] Warsong Saw Blades
1 x [Adamantite Frame]
- [69] Additional Materials
- [70] The Soul Cannon of Reth’hedron
Services are using an item to do a service in exchange for money
Lock Opening
Using Seaforium Charges you can open locked boxes. Just like a rogue, usually you do it for a fee or tip.
Mailbox or vendor
Occasionally a player may need a mailbox or vendor in an out-of-the-way place and will pay a small fee for you to use [MOLL-E] or [Jeeves]. Places where it may be required as there are no such facilities nearby: in a raid or dungeon, Darkmoon Faire at the opposite faction’s zone, items for large turn-ins of rep such as Ravenholdt which may be stored in the mailbox.
These items do not require a skill to use or equip. The majority of them are in low demand, though.
Consumables
- [Flame Deflector]
- [Ice Deflector]
- [Discombobulator Ray]
- [Ez-Thro Dynamite]
- [Ez-Thro Dynamite II]
Devices
- [Ornate Spyglass]
Equipment
- [Voice Amplification Modulator]
These items are crafted by engineers, for engineers. In most cases, they are specialization recipes (gnome or goblin) that do not require that specialization to use. In other cases, the recipes are reputation awards, and the products can be sold to those who have not yet done the required reputation grind.
- [Goblin Rocket Boots]
- [Gnomish Rocket Boots]
- [Gnomish Alarm-O-Bot]
- [Gnomish Harm Prevention Belt]
- [Gnomish Mind Control Cap]
- [Gnomish Net-o-Matic Projector]
- [Gnomish Rocket Boots]
- [Gnomish Shrink Ray]
- [Goblin Jumper Cables XL] – obsoleted by the Gnomish Army Knife
- [Goblin Mortar]
- [Goblin Rocket Helmet]
- [Goblin Sapper Charge]
- [The Big One]
Penny stocks: High volume, low value
NEW YORK (Fortune) — Even though Citigroup shares dropped below a dollar Thursday, volume appeared healthy as 577 million shares changed hands.
Other blue chips like Hewlett Packard (HPQ, Fortune 500) and Johnson & Johnson (JNJ, Fortune 500) traded between 20 million and 30 million shares, while the average trading volume per Dow component hit 250 million.
Citi (C, Fortune 500) wasn’t the only blue-chip-turned-penny-stock that traded at outsized volumes – 283 million shares of Bank of America (BAC, Fortune 500) traded hands, closing near $3; and volume for AIG (AIG, Fortune 500), which closed at 35 cents, hit 62 million.
But before you think that active trading in stocks trading so low means there’s value there, think again. The flurry of activity is more likely the thrashings of a badly wounded company than the stirring of a firm rising from the dead.
“For the most part, what you’re seeing is active traders making a few bucks in these names,” says Michael Lewitt, president of Harch Capital Management. “It’s sort of like gambling or playing craps.”
Lewitt and other money managers describe this is an “option value situation,” meaning that traders don’t need to put a lot of capital at risk to make a return. If AIG goes to 50 cents from 35 cents and you can get your money off the table, you’ve made a 43% gain and risked very little capital.
Markets have always attracted investors who trade penny stocks to make quick money on their volatility. But now they’re sweeping into shares that traditional buy-and-hold investors dominated for decades, a change that shows just how much this market has shifted radically in a short period of time.
“The volume reflects that people are piling in to buy for the trade, knowing that those stocks are highly volatile,” says Lewitt. “But these companies have negative net works and their capital base, even at Bank of America, has been or will be wiped out. Few people believe they’re turnarounds. They’re treating them like companies that will need to be restructured.”
Active traders in AIG, Bank of America, and Citi are betting that further government intervention (or even just news thereof), is a factor that could give these stocks a short pop, says Barry Ritholtz, the director of equity research at Fusion IQ, an independent quantitative research firm.
“AIG has gone up 300% at times on a politically-driven bounce,” says Ritholtz. “All you need is for someone to come on TV and say that a government is about to intervene, and the stock will move.”
Ritholtz says institutional money is another contributor to active trading in these names. There is still massive institutional ownership for these names, and they can only sell so much at a time.
“If you’re a big owner, you can’t just dump millions of shares because you can’t find the buyer for that much,” he says. “So you could also be seeing a steady stream of selling.”
It’s a bad situation for institutional money, and only good for the few day traders who manage to get the timing right on these names. In short – it’s just the kind of situation the average investor wants to avoid.
Making Money Making Videos
Getting started with FCP: Making money-
September, 2001
Poverty Sucks. A Quick Guide to Actually Making Money – Making Videos.
By Bill Davis
About this article It isn’t enough to just learn the tools of the trade. It helps that you can actually make a living at it. Videographer Bill Davis gives us a primer on how to make money making videos This article features cheesy Clip Art for those of you intimidated by large blocks of text.
Let me ask a simple question. What’s a video worth?
The plastic shell, the tape, the box – intrinsic worth under a buck, right?
So obviously what makes a video valuable is the information it contains.The message – and getting it out to people – is what really makes a video worth more than the cost of the tape.
So if you tell a client you’re going to charge them (to pick a random number) $10,000 for a video, aren’t you really saying that you’re going to put stuff ON the tape that’s going to be worth a lot more to them than the $10,000 you’re charging?
More, because if they pay you $10,000 and the tape generates only $10,000 worth of profit, it’s just a push. In business, if $10,000 is spent only to make $10,000 back, you go broke.
So the central question in making a living by making videos is really this: what can you add to the tape that will generate enough profit for your client so that it’s sensible for them to make the video in the first place?
It’s a question that almost nobody asks when they start out in the production business.
Rookies look at a video through the filter of what it means to them. What kind of camera will I need? What format should I shoot? How much money should I ask for? How much time will it take to edit? What are my hard costs? How much profit can I make?
The common thread is that those questions are all about what you need, and NOT about what your clients need.
Those of us who’ve learned how to make really good money making videos don’t really focus on costs the same way newbies do. If your business is healthy and you’re making good profits, costs are just a method of benchmarking – comparing this project to previous ones in order to make sure your expenses stay roughly in line.
F
or the successful video producer, the focus isn’t on the costs of the project, but rather on the RESULTS we can achieve for our clients.When someone hands me money and says “make me a video,” my entire focus is on making sure that the video has the potential to solve a problem for the client that costs (or saves) a lot MORE than they’ve paid me.
It just makes sense. If someone gives you a big fat check to make a video – and you deliver a tape that adds significantly MORE money to their bottom line than the video costs to produce – THEN you’ve got something really valuable … a happy client!
A client who’s likely to look favorably on making ANOTHER video! And then another, and another, and another. And that’s the key to long term success.
Okay, so how do you make sure your video is worth more than you’re being paid to make it?
To answer that, you need to know enough about how your client’s business operates to understand out how to make them a video that helps them make (or save) MORE than the video cost.
This simple change in thinking is the first step on the road to making a good living at this gig – simply changing your orientation from what YOU need, to what will help THEM be more successful.
Another important change in your thinking is to stop thinking that your clients are paying you to make videos. They aren’t. They are paying you to solve a problem – hopefully, the kind of problem that a well-made video can address.
A video isn’t a solution in itself. It’s a TOOL you use for helping fix your client’s problems. And your video can only be worth a fraction of what it potentially makes or saves your client. So it just stands to reason that to build your budgets and make a better and better living making videos, you need to work your way up to being given larger and larger problems to solve.
And that takes a step-by-step approach. In more than a decade of making videos for profit, here are some of the skills I’ve found to be most important in getting people to trust you with larger and larger problems and, in turn, larger and larger production budgets.
1. Listen. Listening is the key skill to understanding what your clients are REALLY trying to accomplish. Sometimes they don’t fully understand what’s going on in their business. But if they’re paying you to make them a video, you can bet it’s because they think the video can help them manage a problem. If you don’t uncover the real problem by asking the right questions and listening carefully to the answers, you risk making a video that looks nice, but doesn’t fix anything. Make videos like that and your clients will STOP calling you.
2. Focus on the clients needs, rather than yours. Making a video isn’t about what YOU need. It’s always about what the client needs. You may think water-ripple 3d cube spins are totally cool. But if they distract from the video and your audience starts paying attention to the transitions instead of your clients’ message – you’re hosed.
3. Qualify the client Not every problem can be solved with a video. And making a video that the client THINKS they want, but that you know won’t fly, might make your bottom line look better in the short run, but it won’t build your business. Don’t waste your time. Concentrate your efforts on making videos that make sense, and try to make them for clients who can pay their bills and honor their agreements. Before you agree to do a video for anybody, spend a little time checking them out. It can save you a lot of grief later.
4. Contain your equipment enthusiasm. Your equipment doesn’t make your videos – you do. Give a talented, experienced video maker a marginal camcorder and the most basic editing tools and they’ll still do good work. Turn a rookie loose in a fully equipped edit bay and you shouldn’t hold your breath waiting for great product. Your goal should be to get a stable, functioning, shooting and editing system in place as quickly as possible. That’s because you can’t make money until you learn your tools. And you won’t start learning them until you get your hands on them. So if you want to make a buck making videos, stop shopping around. Make a buying decision and get to work.
5. Cultivate the client’s subordinates. It’s important that the division head or CEO feels comfortable working with you. But it’s just as important to get the administrative and executive assistants, and other lower-level folks on your side. With them as allys, you’ll have a great line on what’s REALLY happening in the organization. But don’t stop there. Build good business relationships on ALL levels of the company. When your pal, the former receptionist, gets promoted to a prime job in the marketing department a few years down the road, you’ll be glad you did.
6. When you can’t avoid screw-ups, embrace them. Sometime disasters can be your best friend. Things change. You need to keep a clear head and look for opportunities within the change. I’ll never forget a client who defected to producer “B” because a new VP had a contact there. Our shop was gloomy because we felt we’d done a good job for them and didn’t deserve to lose the gig. They were back two months later. The new production company didn’t take the time to really understand the client’s issues and problems as well as we did, and their first video tanked. Silver lining: producer B’s rates were DOUBLE ours. Result: the client expectations changed as to the cost of video and our budgets doubled instantly when they came back. Sweet!
7. Look as much like your client as possible. Sounds funny, but it’s true. We’re most comfortable with people who look like us. If your client wears suits. Wear a suit. If they dress business casual, so should you. And if you’re making biker videos, go buy yourself a bunch of black t-shirts.
When you’ve established your business and your clients know your work is impeccable and effective, you can maybe ditch the “uniform” and wear what you want. But until then, avoid dressing better OR worse than the people okaying your invoices.
8. Work to solve your clients’ problems BEFORE they know they have them. The ultimate job security in this business is to get to know your clients so intimately that you spot – and solve – their problems even when they aren’t around. I’ve made videos for clients who called with a problem -then after script approval – didn’t even feel they had to supervise on the set. Building mutual trust with your clients is the best job security in the world.
Most of this article has focused on corporate and industrial type videos because that’s what I do day in and day out. But the concepts are the same for everything from digital movies to commercials.
In feature film making, the real problem that needs to be solved is pretty simple. Putting butts in theater seats. (Or at least making copies fly out of Blockbuster!) If you don’t concentrate on that, you’re going to struggle.
A lot of young digital filmmakers, particularly those entranced with the idea of making works as an “artistic expression” rather than a crass commercial enterprise probably are cringing at this. But think about it. What’s the downside with changing your focus from making a movie just because YOU think it’ll be cool – to making a movie that you honestly feel the audience will benefit from watching?
All the change in thinking does, is help get you out of your own head and into the heads of your audience. A skill that I suspect every really successful filmmaker has mastered at some point in their career.
Remember, making money by making videos isn’t about what equipment you own or even how well you’ve mastered the technical side of the business. It’s about how effectively you address your client’s problems. Period. YOUR new digital camera doesn’t matter. YOUR hot new NLE doesn’t matter. YOUR clever script doesn’t matter. Not unless you’ve learned how to USE those things to help your clients get their message across.
The good news is that most business problems ARE communication problems. And video is one of the most powerful communications tools ever devised by man. So when you successfully learn to use this technology to really solve people’s problems, the sky’s the limit on earnings.
Because as your prove your skills, the problems you’ll be given to solve will grow in importance. Your clients will happily budget more and more to solve them. And if you play your cards right, you’ll happily watch your bank account grow and grow.
So if you want to actually make money making videos, the key is to stop thinking about what you need and re-focus on what your clients need. Focus on using your skills to help them fix their problems and you’ll eventually find yourself smiling all the way to the bank.
copyright 2001 Bill Davis
C lick HERE for Print Friendly version
About Bill Davis Bill Davis has been self-employed for nearly 20 years – 10+ in broadcast production and advertising – and the last 9 exclusively making videos. By now he figures he’s made all the big mistakes and is starting to get the hang of it. When he’s not making videos he writes magazine articles and does quite a bit of professional voiceover work. He lives with his wife and 8-year old son on a horse property in Scottsdale, AZ and has spent the last two years converting his former hay barn into a digital production studio. His email address is newvideo@fastq.com top
WoW Gold Making: 101
There are five basic ways people make money in the world of warcraft:
1) Gather Leather/Herbs/Ore/Fish – supplies
2) Farm for loot/gear
3) The Crafter
4) Buy low/sell High
5) Control the market
PLEASE NOTE: This is a basic guide, it can get you starting making gold much easier, with less confusion. If you are serious about expanding your knowledge in this area, please check out the Luke’s Gold Making Guide ——————————————–
1) The Gatherer
There are many things to be gathered in the game. This includes leather, herbs, ore, fish, linen, wool, mageweave, stones, gems, and so on. Moreover, there is much gold to be made here.
There is something to be said for those that gather – they spend a lot of time making their money. Many players begin to make their money by gathering – and I encourage it. And, later on, finding a rare vein or herb can bring in several gold alone. There isn’t too much to say here but to get the gatherer mod (works wonders) and go to http://www.worldofwar.net/cartography/ and check out the resource maps.
The benefit of being a gatherer is that you don’t ever have to buy supplies. Moreover, you may just find the things to mine/gather while leveling. This is especially true with leather (tradeskill is skinning).
One thing to note – you cannot pass level 225 in your skill until at least level 35.Note #2 – ALWAYS sell your gathered items at the auction house – always. It costs next to nothing to put them up for auction even at 24 hour durations. If they don’t sell, just put them up again.Note #3 ? Constant Buyers ? find them, they are out there. Read on into the crafter section to learn more about constant buyers.
—————————-2) The Farmer
This is a profession usually taken on by those of higher (level 40+, usually 55+) level characters. To do this, you simply do instance runs or kill named bosses multiple times or do multiple runs through the instances in the chance of getting a drop. Before the patch that came out today (this was written the day the honor system came out), this is what almost all level 60 players did (since then, many lvl 60s have taken up pvp ? attacking the crossroads for example ? and then with the battlegrounds patch, they go to the BGs).
Things to note: This takes more time than being a gatherer – and the payoff *may* be higher. The *may* is the 3% chance, or .03% for some items, that an item worth x amount of gold at AH – I repeat AT THE AUCTION HOUSE – will drop (check www.thottbot.com to see the drop rate of items). So, with this type of way to make money, you may make 20g in a day or 200g or 2000g depending on what drops – pure chance. Now, some like this idea for the high potential.
Like I said, always sell the item at the auction house. If you don’t know what it is worth, look at items similar to it and price accordingly. If you still don’t know, put it up for some absurd amount – there’s a chance someone may buy it. I suggest putting what you want as the base price, and an absurd number for the buyout at 24 hour bid time – do this on the weekend as well as more people are on (at least 3x) during the weekends.
Example: The Deviate Scale Belt Recipe is a quest reward from the wailing caverns. My fiancee decided she would sell hers at the auction house. She wasn’t sure what it was worth, so she put it up for 50s base and 6 gold buyout, 24 hour time period. If you don’t know, there’s no way it should be worth more than 1 gold due to the fact that it is an easily obtained quest reward. Guess what – it sold! I guess whoever wanted it didn’t want to wait the 24 hours to get the item (as most don’t) so just bought it out.
Drawbacks: It costs a lot to put those items up for bid. And if it doesn’t sell, you have lost that money.
To compensate for this – first, always sell on Fri/Sat/Sun. Keep the items you get in the bank until the weekend. Also, put the item up around 7pm on Friday evening with a 24 hour bid time if you can. Repeat on Saturday if you still have it. This will ensure the most people see it. Advertising isn’t a bad idea as well – once every 30 minutes (once every 5 ? 10 mins if you are on a high population server). You can do a /2 [item][item][item] at AH. People will click on those boxes to see what they are, just out of curiosity, almost always. To make the [item] that people can click on, shift + click the item when you already are entering text in the chat screen.
Last note – sometimes going for the lower level item may be more profitable than the higher level item. The higher level item will definitely be worth more – but you will be able to do more runs through the lower level area.
—————————————–3) The Crafter
This is one of the players that says forget the gathering, I want to make things. To do this, you better have at least 10 – 20 gold ready to spend. The first 150 skill points into any craft, you will most likely lose money. In fact, I can almost guarantee it. The items below 150 aren’t worth much or in demand enough to make serious cash. This can be said even with items up to level 225. However, past 225, it is pure gold. Be it Leatherworking, Blacksmithing, Alchemy, or Tailoring (note engineering and enchanting are not listed); there is money to be made. Reasons why: Leatherworking – there are three paths. You can only choose one. Someone will want what you can make due to only 1/3 of the people being able to make it.
Blacksmithing – same as leatherworking, but two paths.
Alchemy – getting those high level herbs is no easy task. And now that the honor system is in and potions can’t be dispelled … yeah, permanent buffs will be worth a lot.
Tailoring – bags, bags! Everyone wants a 14 or 16 slot container. Of course, a perk you get is the 18 slot container – bind on pickup sadly. Also, often missed items are shirts.
So, how do these people get their supplies?One of two ways – Either at the auction house or from a supplier. Often times, the crafter will find a gatherer and work a deal with them to constantly have incoming supplies. The gatherer will often times send the item through the mail system with COD, cash on delivery. This works well for both parties. And, sometimes one gatherer can supply several crafters with what they need. The gatherer and crafter also set a standard price for a stack of a certain item ? this never changes once set in most situations. Having a constant buyer/supplier is more important and convenient than getting the most for your copper. I suggest you try to set up a system like this – either if you are a gatherer or crafter.
To contact them, use the mail. Go to AH and see who is selling alot of a gathered item or crafted item, depending on if you want to supply or want to craft. Write down their name. You can try to send them a message, but more often than not, they will not be online. So, just go over to the mail and send them a nice letter. Perhaps a subject of ‘Need a supplier?’ or ‘Can you gather x for me?’ (x being herbs, leather, whatever it is you need) In your letter, basically say you saw them selling a lot of a certain item at AH and you’d like to become a constant buyer. This is VERY attractive to the gatherer as suddenly gathering x item becomes a constant reliable income for gold. It is also VERY attractive to the crafter as they can normally negotiate for it to be cheaper than AH and they have a constant supply to make their items.
The downfall – at level 60, many crafted items become obsolete. Now, this doesn’t mean crafted items won’t sell. Plenty of lvl 59s and down still need those items. But, what it means is that they will never sell as highly or as well as a farmed item – epic items.
The two that cost you more than you make: Enchanting – This really can be a great tradeskill. I made tons of gold with it … by selling what I disenchanted to other enchanters. Rarely, and I mean basically never, will a player be willing to pay as much for an enchant as it cost you to enchant that item. Surely it can’t cost that much – you say
Well, factor in the cost of what you didn’t make. That is, factor in your potential earnings. In order to get enchanting ingredients, a item Uncommon (green) or better must be disenchanted. A blue item can easily go for 10 gold or up depending on your server (some 200 and up). Now, lets say every green and blue item you find and can’t use gets disenchanted – the losses add up pretty quickly. In fact, they add up so quickly that the aspiring enchanter finds it hard to believe. And, what is worse is that you don’t always get the ingredient you need. There is a random chance it can be any number of ingredients. Even worse – to enchant something, it usually takes at least 2 – 3 ingredients. Let’s say you disenchanted 3 blues to get the exact 3 ingredients you needed. If you had sold those blue items, you could have made 15g, assuming worth 5g (yep, a low estimate here). No one in their right mind will pay 15g for an enchant – unless it is a high high, well above 225, level enchant. And, if it is one of those enchants, then those blues certainly could have sold for well more than 5g each. If you want to be an enchanter, find a good guild that will supply you with ‘trash items’ – items they tried to sell at AH and didn’t sell, so they send it to you.
One thing to note: Enchanting has the *potential* to make money through disenchanting. Throw-away green or blue items (ones that are really bad, no one would use) will sometimes disenchant into something worth considerably more at the auction house. Also, you can disenchant any of your old bind on equip or pickup items. Most players have to sell these to the vendor to get a very measly amount for them ? you could disenchant something worth several gold from them.
Engineering – well … sadly … you have to be an engineer to use engineering items. And, if you can use the item, it means you can make the item (except for high levels – goblin/gnomish). Yes, there is some money to be made in engineering, but certainly not as much as the other trades. The main place money can be made is in the items required for quests.
—————————————-4) Buy Low / Sell High
This is getting into the more complex of the ways to make your gold. To be able to buy low/sell high, you will need an initial investment. I suggest at least 10 gold if not 50 – 100 gold. But, 10 gold will get you started.
The strategy is simple – buy an item at a lower price than it is worth or can be sold for, and then turn around and sell it for that higher price.
To do this, many players will watch the trade channel in their main city. They watch for WTS (wanting to sell) [item]. Players selling like this want to sell their item now and not wait for AH – this is the perfect opportunity for the low/high buying player. You simply send them a private message asking how much or by saying I will give you x gold for that item. From there, you negotiate. The idea is that you try to get the item as low as possible. Make sure you always buy lower than it can sell for – this means watching the auction house like a hawk. You have to know what is worth what and how quickly it sells. Supply vs. Demand.
So, now you have your item. Let’s say you were able to buy it for 2g and it can sell at the auction house – ON the weekend – for 10g. You’ve just made 8g. Now, all you have to do is wait until about 7 pm on Friday to put your item up, or any time will do on Friday. Just do the same thing here I suggested for the farmers.
Someone doing this may turn anywhere from 1g – 2000g in a day depending on how much they buy and sell. However, a rough way of figuring it out is that you can only make twice as much as your initial investment. Sometimes you may make less, sometimes more – but never expect any more than twice what you invested.
One last note: If you see an item up for less than it sells for, you know this by watching the market, IMMEDIATELY buy the item without a second thought. If you don’t, someone else will.
—————————————— 5) Controlling the Market
This is by far the most involving way to make money in the world of warcraft. In this, you have to have a monopoly on the market – our example will be large glimmering shards. To start off, you will need a good bit, at least 10g if not 200g, of initial investment.
What you do is identify a market, large glimmering shards for our example, and start to up the price on it.
Let’s say a stack of one large glimmering shard is selling for 90 silver. And, there are 10 shards up at the Auction House. To control this market, what you would do is completely buy out all of the large glimmering shards- every last one of them. Then, you would go back and sell them for any price you decide as you are the only supply for large glimmering shards. Let’s be reasonable and only sell them for 1 gold 80 silver. Now, people are used to them being 90 silver and will not buy them for the first week. Also, you *must* have at least 3 – 5 items up at any given time for the price you have set. If they are not yours but are at 1 gold 80 silver, no problem. If someone puts them up for less, immediately buy them out. After about a week of doing this, people will start to accept that the price of a large glimmering shard is now 1.8g. Also, the people selling the shards will think that they have been selling at 1.8g, so they will put them up for that amount as well. Now, all you have to do is sell off all of your large glimmering shards at 1.8g – you just made twice what you invested.
Now, it may seem that the buy low/ sell high would work better – but, where it differs is that you set the price. Make sure to no more than double it at first. But, once the price is accepted at 90s, then you could do the same thing, this time at 3 gold. All the time, you have more and more large glimmering shards. Sell those, and you have made 3x what you invested in the beginning.
Also, control more than one market. If you only control large glimmering shards, then you will only sell at a certain rate. Instead, control several markets. It can be anything – fish, herbs, items … You could even decide to control the market for items level 30 – 40. That is, you buyout every item within that level range and then double the price. The people that level will need items, and they will have to buy from you.
Two things to note: First – other people will see the rise in price in that market and decide to start selling the item as well. If too many people do this, which ALWAYS happens, abandon the market – sell what you have left for more than you bought it for and be done with it. A way to identify if there is too much supply is if there are 20+ of that same item at the auction house. So, you will be controlling a market for roughly 2 – 3 weeks before you move on to another market due to increase in supply.
Secondly – people will NOT like you for doing this. In America (in the corporate world), this is considered illegal. You ARE monopolizing a market and giving people no choice but to buy from you. You WILL get a negative reputation if you do this long enough – especially if you stay in a market for too long. So, you may not necessarily do this with your main character.
One Last Thing – this method eats up a lot of time. You will have to check the auction house at least twice a day to make sure everything is fine and at your price. You may end up doing this over leveling even. So, only go for this method if you want a challenge. Remember, you cannot just buyout all of a market and expect the worth to change in one day – it takes at least a week of monitoring.
A note to those trying to fight the monopolizers – if they are doing it correctly, you can’t beat them by selling for less. Instead, sell for more. If the price of an item goes too high, then the market will crash. Suddenly, the prices will be within reason again. You can force this by having a base price at a price you think it should be and a buyout higher than what the monopolizer is selling for. This way, someone gets the item for the right price OR the monopolizer must buy the item at a loss. There you go; there is your ammo for fighting the fight. Monopolizers – easy way to beat this is? (can’t tell you, trade secret).
If you are serious about expanding your knowledge in this area, please check out the Luke’s Gold Guide
Money-Making Majors
CareersMoney-Making MajorsHannah Clark, 09.19.06, 10:00 AM ET
Perhaps psychology majors should seek professional help. After all, why would they choose a field in which the average starting salary is only $30,369 a year? It’s the lowest starting pay of any field, according to the National Association of Colleges and Employers, which ranks money-making majors every quarter.
Psych majors aside, there’s good news for the class of 2006. Salaries are up across the board, and NACE says that this year’s graduates face the best job market in four years. Of the 17 majors surveyed, only English and sociology students saw their average starting salaries drop. The other 15 majors saw increases of up to 7.5%.
The organization expects next year to be even better; employers are reporting that they’ll hire 17.4% more college grads in 2007. “Everything is really positive overall,” says Andrewa Koncz, a spokesperson for NACE. “It’s not earth shattering, but we’re seeing steady increases across the board.”
In Pictures: Money-Making Majors
Of course, data will vary depending on the university and the area of the country. And not every major is included in the NACE survey; nursing, for example, is notably absent. At New York University, nursing graduates make $62,000 in their first post-college year. But NYU grads are luckier than average. The school’s sociology majors were offered $42,300 this year, compared with $31,096 in the country as a whole.
But liberal arts grads should take heart: A starting salary doesn’t dictate future success, career counselors say. “Sometimes technical grads get slotted into a field, but they don’t rise into management and their salaries don’t rise,” says Jeff Garis, director of the Career Center at Florida State University. “If you wait and do follow-ups over time, the pattern changes.”
And English majors don’t have to become librarians. At NYU, almost two thirds of the liberal arts students go on to careers in the for-profit sector, says Trudy Steinfeld, executive director of the school’s Center for Career Development. In fact, liberal arts graduates, who learned critical thinking skills instead of a trade, often do well in management roles.
Parents always ask what majors offer the best return on investment, says Steinfeld. Her response: “Are you asking what job is going to pay the most right out of college? Or are you asking what major is going to build a future and eventually pay off? And the answer is any major.”
For those looking to make a quick buck, however, there are some clear choices. Computer science majors were offered $50,744 on average this year, according to NACE. The information technology field is finally recovering from the dot-com bust, although this year’s starting salary is only 3.4% higher than that offered to graduates in 2000.
Chemical engineering majors topped the list, partly because the high price of oil is spurring demand for their services. At the University of Houston, engineering adviser Sharon Gates says one student was offered $65,000 to start. This year, she saw the largest signing bonus she’d ever seen: $7,500. And the numbers are only climbing higher. “I’m already hearing of offers for $68,000 for December grads,” Gates says. “And they’re not taking it, because they don’t know how high it’s going to go.”
In Pictures: Money-Making Majors
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Money making guide for Runescape free-to-play players
Everyone has that one friend who has the party hat, or the santa, and for who buying a full set of rune armor doesn’t dent their cash. So how did they become that rich? The better question, is how can you be that rich? Runescape is an incredible, allowing you to pretty much make money whichever way you want, some ways faster than others. The trick is to figure out a fast way of making cash while doing something that you like. And I know a few quality ways that have made me millions.
Money Making Strategies for a F2P player are pretty much divided into two categories: Skilling and other Miscellaneous ways. Skilling is not usually an ultra quick way of making cash right away, it takes getting a high level in that skill (and perhaps more than one skill) to be able to produce an item that will make you sufficient money. Other miscellaneous strategies can make you some quick money, but do not offer the same constant income as skilling (usually). I will not waste your time with slow methods of making money, why waste your time. I only show the top methods.
MINING:
Mining and smithing are two intertwined skills, and by raising both levels you can very easily increase your cash. The beginning levels of mining and smithing are pretty much a waste, you will not make any sufficient money off this. Just mine copper and tin and smelt it into bronze items. You can sell these on the grand exchange if you desire, however it is just pocket-change. You have a decision whether to just go with mining, just with smithing, or try and combine both. My suggestion is not to combine, just go all out with one or the other. To mine successfully and for it to be worth your time you should get to a level of at least 41. This allows you to use the rune pick, which greatly increases you efficiency. The best method for making money is to mine iron ore. The best spawn for this is the South-East Varrock location. Fill up and bank. Worth about 100 gp each, which equals almost 3k a trip. The advantage is that this is fast experience, and helps you to get to lvl 60. At this point you can go to the mining guild (Falador) and start making some real money from the 37 coal spawns. This is a valid way of making money, about 6k a trip. Travel to the Falador East bank. Bank and return.
SMITHING:
Smithing allows money making from the other side of rocks. Again, the lower levels of smithing are basically worthless. Get to level 30 as fast as you can. At 30 you can make smith steel bars. This method requires
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Making Money on Runescape by Merchanting (F2P)
An extremely easy and effective way to make money on Runescape is by merchanting, which is basically a process in which a player generates an income through buying low and selling high. More specifically, in this guide, I will cover the basic of Shop Surfing, which is essentially the same as merchanting, but less dependant on player-to-player trades.
Shop surfing can be done at several locations, with different results at different times of day. While the process is EXTREMELY easy, it is often a matter of when and where the best opportunities are available. Over time, I have found that the following locations are best for the following type of shop surfing:
Varrock General Store – General Items:
World:Any highly populated world in which players are constantly selling items to the General Store.Strategy: Impressive profits can be turned here through the buying of various items such as Runes (of all types), Ore (preferably mithril and up), food, limpwurts, potions, and various other player made / gathered items that are generally not sold in other stores. It is highly recommended that you have at least 50,000gp before venturing into this investment. Adament Ore as well as Feathers, for example, can be bought from a general store for a fraction of its market value (causing a great return on your investment).
Varrock Rune Shop – Runes:
World: Any lowly populated world in which their are few players located in the rune shop.Strategy: When runes are in low demand at the shop, prices for Air, Fire, Water, and Earth Runes can often reach as low as half of the market value (the value at which you can sell an item to another player. Therefore, the more runes that you can purchase at below-market price, the great your profit when you sell to other players.
As simple as it may sound, the process is even easier and exponential more profitable if you are a Member, due to the increased number of rune shops at which you can surf. F2P players on the other hand, will no doubt begin to get frustrated as they find that others, including bots, have already looted the Rune Shops and General Stores.
Making Money In Real Estate
Making money in real estate is an endless topic that includes all the various types of real estate investments. There is land, apartment buildings, homes, commercial buildings and more. Whatever the type however, you’ll make your profits in some of the basic ways listed below. Use this list to get yourself thinking of the possibilities.
1. Appreciation. Making money in real estate can be as simple as holding on and waiting. To really get the most appreciation in value, however, you should buy in an area where demand is growing faster than the supply.
2. Depreciation. Remember that after all the tax law changes, you still get to declare a loss for depreciation that doesn’t really exist. That can save you a lot at tax time, meaning more after-tax profit. To maximize this, buy property that has its value primarily in the buildings, because you can’t depreciate the value of land.
3. Loan pay-down. You gain equity with every payment you make. Get the lowest interest rate you can and more of each payment will go towards the principal.
4. Cash flow. When you buy income property the right way, you not only have your tenants paying all the costs and paying down the mortgage loan, but you also have positive cash flow.
5. Buy low. When you buy below market you get instant equity that will be converted into a profit when you sell. Offer a reason for the seller to sell low: fast closing, cash, assume some debts or liabilities, etc. Or just make a low offer. The seller may have his own reasons to sell it cheap.
6. Sell high. Clean it up nice, make it easy to buy, and find the right buyer to get top dollar. The next four on the list cover ways to create value, so you’ll get more when you sell.
7. Offer financing. You can often get substantially more for a property if you offer financing. This is especially true if you let someone buy it with little money down. You can also get good interest on the loan.
8. Change use. If there is a higher use for the property, you can convert it to make it worth more to the next owner. Sometimes this means making condos into apartments, or apartments into condos. Maybe converting a home into office space will get the biggest return.
9. Improve and repair. Repairing anything that needs it is obvious, but you need to look creatively and carefully to find improvements to make. Concentrate only on those that will raise the value several times more than what they cost you.
10. Sell in parts. In real estate, the parts are often worth more than the whole. For example, splitting off an extra lot to sell for $30,000 will rarely decrease the value of a home by that much, so you’ll make more money in the end.
Making money in real estate can be a wonderfully creative process. Just look at the sources of profits listed here, and think of how you can maximize a few of them on your next real estate investment.
Guide to making money – WoWWiki
From WoWWiki This article or section needs to be cleaned up to a higher standard of quality.
Discovering ways to make money in World of Warcraft is an important part of getting the most enjoyment out of the game. There are many different and effective ways to make enough money for repairs, consumables, equipment, and other items.
Some players attempt to purchase gold from third party gold sellers. This form of making money is against Blizzard’s terms of service and may lead to a permanent ban on an account. It may also lead to real world identity theft or theft of the purchaser’s WoW account depending on the reliability and intentions of the gold selling company.
There are four major money making strategies: farming, crafting, daily quests and playing the auction house. The amount of gold earned depends on the dedication of the player, the economy of the auction house on the server, the server ratios of casual, serious, and hardcore players, and time periods surrounding a major patch.
This guide covers many of the ins and outs of both making money, and spending it wisely. Many players have “secret” strategies for making money that they wouldn’t want to put in a public info site, since it gives them their edge in the marketplace. If you can gain the trust of a successful WoW tycoon, you should ask them some of their techniques. However, this guide covers many of the more common strategies.
If you don’t want to read this entire article, but you’re primarily focused on how to get your mount at level 20, follow these steps. They will work for anyone, require no grinding sessions, and generally offer a high reward-to-time ratio:
- If you do nothing else, do this: Learn to use the Auction House, both for buying and selling.
- Consider installing the Auctioneer addon and use it to your advantage in the Auction House.
- Bargain hunt, do not pay full price.
- Always post a buyout price on your auctions – many players will not bid on an auction with no buyout, unless the item is heavily discounted, and then it usually sells for a fraction of what it could have gotten. You will have more sales at a higher price and get your money more quickly if you post a proper buyout price.
- When you have saved around 5 (and you will quickly, due to having taken gathering professions), you can start investing. Buy cheap items on the AH and then re-list them for a profit. Only buy and sell what you know, and test your theories in small quantities.
- Take one or (better yet) two of the gathering professions: Mining, Herbalism, or Skinning. All of them are surefire moneymakers.
- While you don’t have to Fish (and fishing is not to everyone’s taste, as it involves a lot of sitting and staring at a bobber), fishing can become a good source of income as you level.
- Wait until you are level 40, or even level 70 to take crafting professions—they can be money sinks and you can buy the items you would have purchased with the extra money from gathering. Raw materials are usually worth more than a crafted product.
- If you do craft, learn what sells.
- Generally, do not craft white items unless you know there is a demand for that item.
- Learn what stats are useful and craft items that appropriately enhance those stats.
- Do not overproduce; increased supply depresses price. You will get a better price per item if you sell fewer of an item.
- Be frugal upgrading your gear.
- Every bright, shiny new piece of gear is going to be old and shabby in a level or two.
- Learn what stats help your character, and stick to that gear – avoid having to replace gear.
- You do not need to upgrade at every opportunity, especially while leveling.
- Does the gear you are thinking of upgrading to offer a significant improvement? Think in percentage increases.
- Plan on getting gear from quest rewards, drops, or instances.
- Remember that as you level, you will be replacing your gear soon, no matter how good it looks now.
- When leveling, avoid investing a lot in high-priced gear, especially blue or purple gear. You do not need rare or epic gear to level.
- Remember that the demand for blue and purple gear is driven primarily by twinks and alts. These are players that have substantial financial resources already, and can afford to pay a premium. As a result, you will not find many bargains in such gear; they tend to be vastly overpriced.
- Participating in raid groups into instances can get you the same gear.
- If you’re a first-time player, learn first. Research. Ask. Test. Try, wisely. And above all, always spend cautiously–you’ll need that money later.
If you follow this basic advice you should have no problem at paying for the mount at level 20, and you will always be able to afford skill training, food and potions along the way.
You’ve started a new character with no alts for support, and you are dealing in the coppers level. How do you get your financial engine rolling?
Most of these should sell for silvers each in the auction house:
Harvest Small Eggs and sell them.
Harvest Stringy Wolf Meats and sell them.
Harvest Chunk of Boar Meats and sell them.
Harvest Linen Cloths and turn them into Bolts of Linen Cloth or sell them directly.
Train and get tools for two gathering professions. Do this even if you plan on taking different professions at higher levels – this can give you orders of magnitude more cash in just one run:
Invest in Apprentice Level Mining Profession Training, mine copper, and sell it. You may get 10-30g for a stack of 20 bars on an established server.
Invest in Apprentice Level Skinning Profession Training, skin leathers, and sell them. Leather scraps will typically be in the multi-copper range.
Invest in Apprentice Level Herbalist Profession Training, gather herbs, and sell them. Low level herbs may only sell for multi-coppers.
For those interested in more details on spending wisely, and generating good cashflow, we cover a number of topics in more detail. Please note that this guide represents the accumulated wisdom of many people. You don’t necessarily have to do all of these things–there is no one “right” way to make and manage money. However, these pointers will give you ideas on how to establish a firm financial foundation for your character.
The most important step in being able to buy a mount and make other large purchases should be self-evident: saving. Economize as often as you can, and don’t buy anything unless you absolutely have to. You can burn through hundreds of gold even before level 20 by visiting the auction house for new equipment at every opportunity. If you do so, over the long haul you will be left with very little to show for it. Before level 20, keep your eyes on the prize: getting that mount. The mount helps you move faster. Faster movement means faster killing, faster questing, faster quest turn-ins, and faster leveling. It is the most important tool to fast leveling you can get at level 20, and infinitely more important than getting your hands on that Left-Handed Vorpal Cleaver of the Zipswitch that you could have purchased at level 23. Stay focused.
The same goes for the level 40 mount. An elite ground mount means still-faster leveling. Not only that, but you’ll get knocked off considerably less often by mobs while getting around inside zones, meaning you’ll die less often as well. Remember, as the goblins are so fond of saying, “Time is money, friend!” So it behooves you to get an elite ground mount as rapidly as possible.
Once your character makes it to Outland and beyond, cashflow frees up considerably. The quest rewards are much better than in Azeroth. In fact, a typical character will earn from 1000-1200 in quest rewards and vendor trash while leveling 60-70 in Outland, and perhaps 1400-1600 from 70-80 in Northrend. The tendency is, therefore, to spend more freely after one hits 60. However, it is important for players not to go crazy on their spending once they make it to Hellfire. One thing is, training costs, repair costs, and consumable costs are also higher. More important, there is a large purchase that you are going to want to make at some point after level 60, your first flying mount and skill. The “bird” costs 50 , the skill will cost you far more. Not only that, but if you want to fly it in Northrend at level 70, you’ll have to shell out another 1000 for Cold Weather Flying. And for those characters who will be ‘farming’ herbs or ore in either Outland or Northrend, an elite flying mount is almost essential, as it helps you gather almost twice as fast. That’s another 5000 you’ll be looking at. Therefore, budgeting carefully during the 60-80 leveling process is essential to ensuring you have sufficient cash on hand for making those purchases. Saving your pennies early makes that bird appear that much sooner.
Here are some things to consider when budgeting your money:
A level 1 alt in a capital city is an effective way to not only cheaply increase your available bank space, but to be a simple savings and auctioneer account. This character can serve as your bank, an auctioneer, bag-space creator and a time saver. Get one.
To use it as a bank, figure out how much you want to have on-hand on your character based on how much you normally spend on repairs, food, ammo, etc. and send the rest to the bank alt. The principle here is “Out of sight, out of mind.”. Money “you don’t have” cannot be spent, requiring you to log out of your character, and then to log into the alt.
To use it as an auctioneer, send all your auctionable items from your alts to your bank alt, and organize all your auctions from this character. This saves your time spent on auction house management, focuses all your income to one character and allows for easier overview of your cash flow. Consider using an alt management addon to be able to access all information about your alts from your bank character. One such addon is Altoholic
To use it as a bag-space creator, simply send excess items to the bank alt whenever you’re near a mailbox for a low price of only 30 a slot. Even if you accidentally send the wrong item to the bank alt, it can be returned-to-sender for free. It’s very quick, due to the fact that sending mail between characters on the same account is always instant.
Altogether, focusing all these activities on one character saves large amounts of time. Do consider leveling it above level 1, though, because a number of player use addons that block messages from level 1 characters. Usually level 5-10 is fine, and that only takes a couple of hours to reach.
Improper leveling of your production profession skills can cost a small fortune. Heck, even proper leveling of some production skills can cost a small fortune. And keep in mind that equipment you produce using your profession will typically be slightly worse than equipment otherwise obtainable at your level via the Auction House and/or instances. It is therefore strongly recommended not to take on a production trade skill until you hit at least level 30, or better yet, level 70+. However, if you are determined to take on such a profession (particularly under level 30), read a suitable leveling guide in order to gain whatever skill level you desire for the least amount of money.
Getting good equipment without breaking the bank
The most important part of saving is to never buy equipment unless you’re positive that it will increase your earning potential, or significantly speed your character’s leveling progress. While it is true that gear is important (particularly for melee combat characters), it is also true that an overemphasis on having great gear before level 80 is dumb. Who cares if you’re wearing a green sword at level 43? If you’re advancing well, you aren’t going to be level 43 for very long anyway. The only gear that currently “counts” is level 80 gear.
The two best ways to get good equipment are:
- Finding quests with rewards that will be useful to you. If you can get yourself in a good guild, or team up with some higher level players in group quests, you can often get higher level quest equipment that you couldn’t get on your own.
- Using the Looking for Group interface, or joining a good guild, and doing instances that are around your level. You’ll learn valuable grouping skills, and the level of loot in an instance is typically much better than what you could find on your own. If possible, concentrate on instances with humanoid mobs, since selling the cloth that they drop is a good way to make money.
A common mistake of new players is to upgrade their gear at every opportunity, paying for a new piece even if it will only add one or two new stat points over an existing item. Likewise, investing in headgear, neckwear, trinkets, and rings at the earliest available levels can also consume valuable cash. While it might seem foolish to leave an available slot empty, you will eventually find something to fill it. Blizzard will see to it via the quest rewards you’ll get along the way. In the mean time, the 1 or more you save will serve you well if you invest it wisely. The bottom line is that one can easily level all the way to 80 relying on just quest/drop greens. Instance blues help a fair bit, too, but aren’t essential.
This is not to say that you should never buy gear. Having equipment that is reasonably current while leveling allows you to kill enemies faster, and die less often in the process. Faster leveling = sooner to higher levels (where the real money is to be made). Likewise, death = loss of time. And, as we all know, “Time is money, friend!” So, players should not hesitate to make well-considered equipment acquisitions during their leveling up, but only if they represent a substantial improvement over their existing equipment and if the price is right. Try to find good deals. It should go without saying that you should never purchase any equipment from vendors; always use the Auction House. Look several levels above and below your own for bargains. Don’t buy items that you won’t hold onto for at least 4-5 levels. And don’t always use the buyout option at the AH. Some of the best deals come from bidding and being patient. If you know there’s an item that would be great for you, say, five levels from now, keep your eye out for it and bid on it, several times if need be. When you get it, stuff it away for later. That’s why you have a bank alt.
Note that these general principles do not apply to blue or purple items. If you are a first-time player, there is absolutely no reason to purchase these items. None. Sub-80 rare and epic items are only for the alts or twinks of established players that have money to waste (because that’s what it is) by showing off their Staff of Jordan (or whatever). Blues and purples are completely cost-ineffective for first-time characters. Within a few levels, you will find green gear that is roughly comparable, or you’ll get better blues from instance runs at the same level. So, do not buy these items, under any circumstances, if you are a first-time character (no matter how cool they look). And even if you’re reasonably well-off financially, think twice. This is especially true as your character gets closer to levels 58 and 68. Even the most basic quest-reward gear in Outland will have substantially better stats than anything you can buy off the AH for a level 56 character. The same is true of Northrend gear at level 68 vis-a-vis the stuff you’ll get in Outland at level 68. As such, smart players stop making AH gear purchases by about level 54 or so, and then just gut it out until level 58. The same is true at levels 64-68. Within the first several quests in Hellfire and/or Northrend you’ll have replaced half of your gear in any case, guaranteed.
Buying items on the Auction House
The Auction House is always the best option for getting good equipment at a good price. The only items you should be buying from Vendors are basic consumables: food, drinks, arrows, bullets, vials, dyes, etc. Most other things should come from the Auction House, as they are generally cheaper. Keep these tips in mind when buying items off the Auction House:
- Always check each of the prices of the item, and look over a spread of several days. This is not so important on small items, but anything that you are spending hundreds of gold on you need to check prices carefully. It is also a good idea to check a website such as Allakhazam, Goblin Workshop, or Wowhead to see what an item normally sells for.
- Make sure you have an idea of how much you should be spending on an item. Don’t be afraid to ask for a price check on the Trade channel, or from members of your guild. Other players may have the item, or may have seen it on the AH before. This can prevent you getting ripped off.
- Be warned that players will occasionally list items in the Auction House that are sold by vendors. This typically applies to limited sale quantity items or items in remote, harder to reach locations. Items from Outland that advance certain skills (such as books for training Cooking or First Aid past a skill of 300) are typical. These items are notoriously listed for 2, 3, or even 10 times their vendor purchase-able price. Using an add-on such as Auctioneer Advanced can forewarn you of such a tactic. You should ONLY buy such items if your server is so full and busy that you simply are unable to acquire the item on your own. Otherwise, wait for the vendor to re-stock (usually takes about 20 minutes to 1 hour depending upon the vendor). You’ll save yourself a considerable amount of money. See Buying Items from Vendors for Resale below for more on this.
Anyone who is serious about using the Auction House should consider getting the Auctioneer addon. Auctioneer assists players in the auction house by automatically gathering price information for your server. Among other things, Auctioneer offers the following useful features:
- The normal auction house window is augmented with additional functionality to search current auctions for cheap deals and buyouts
- By using the BottomScanner module of Auctioneer, it is possible to have an alert displayed when an unusually cheap item is listed in the AH — the item can then be bought for resale or disenchanting
- Several convenience functions for searching, listing items and displaying past transactions have been added
- Auctioneer displays statistical data on the rarity, historical and recent pricing for your item, as well as vendor prices, the stack size for the item, and what trade skills it is used in
- Note, however, that recent versions of Auctioneer have become increasingly complex. Some would say too complex, in that the addon now has a myriad of options for searching for and/or auctioning items. Be prepared to spend some time with the tool to become acquainted with options.
Maximizing training bang for the buck
There are a lot of skills and spells you can train as you progress. However, not all of them are useful. As a mage, do you really think you need to invest 88 20 into the first two ranks of Amplify Magic? Are you still using Heroic Strike at level 32 as a warrior? As a feral Druid do you really need to learn Starfire? Think long and hard about how valuable each skill is before splurging on them.
This goes doubly for trade skills. If you are dead set on leveling a production trade skill instead of taking two of the gathering skills, remember that not everything your trainer offers is worth buying. While it might be nice to have a long list of colorful shirts and dresses to produce as a tailor, for instance, the truth is they offer very little in the way of potential revenue. Also keep in mind that, generally, whatever items you craft at lower levels will not likely sell for more money than you could have made by simply selling the raw materials used to make them. For this reason, two gathering skills are highly recommended until you get closer to 80 (70 if you don’t have the WotLK expansion or 60 if you don’t have the TBC expansion).
- EXCEPTION: If you are leveling trade skills while advancing, review the materials requirements of every recipe, pattern, plan, or formula that are planning on purchasing from a trainer. For example, some of the shirt patterns for tailors use very few materials and thus yield a more efficient manner of leveling the trade skill. Check profession leveling guides here on the wiki, ask a guild-mate or friend, or check out information on other web sites to help in this area. A little pre-planning and fore-thought can save you huge investment costs in the long run.
World of Warcraft offers a lot of ways to make money (gold). There is no one “right” way to make money, although there are some definite wrong ways! Some people like to play the Auction House, some people do their daily quests, some people tend to farm, etc. Many characters do a combination of all three of these along with other activities. Below is a compendium of money-making methods.
Any item with a grey name is considered vendor trash or poor quality. White items have some use such as tradeskills or as spell reagents, so you may want to check to see if they’re worth more than the vendor price. Keep your eyes out for regular quality weapons, as even the worst of these tend to sell for several silver, or several gold at high level. Always check the tooltip for the vendor price before discarding anything. Also, white (or even grey) shoulder armor under level 20 sells regularly on the auction house, mainly because there is nothing better available at that level.
Unless low quality items have some known quest use or are coveted by other players, you should try to sell it as soon as possible to create bag space. Always (or almost always, see above exceptions) keep things like cloth, leather, herbs, or large stacks of white/gray items over other loot when you have to decide what to keep when your bags get full. It might be worth your while to invest in larger bags (10-20 slot), especially if you know a tailor.
AutoProfit is a particularly handy addon if you regularly bring home several bags’ worth of trash all mixed in with the rest of your inventory – it allows you to sell all gray items to the vendor with a single click.
In general, if you have bag space, you should always pick up whatever vendor trash you can, particularly weapons, even if they are grey. Don’t be too proud. This stuff may not sell for much, but vendor trash can easily pay for your repair bills, and as you level past your 60s that’s not an inconsiderable amount of money.
The Auction House (AH) is a brilliant way of making money if you know the tricks on how to do it. The basic strategy with the AH is to buy things cheap, re-list them on the AH, and then sell them for a profit. Even better, of course, is to get good items from drops and then sell them on the Auction House for pure profit. Many players generate most or all of their cashflow simply by speculating on the AH. So a good understanding of the it, as well as some time to invest, is essential to turning it into a money-making proposition for you. It is also highly recommended that you get the Auctioneer addon for quick listing auctions, and knowing the average price of items.
Your server population may determine how much profit you can make. Lower population servers generally have lower prices in the AH as there is less demand, but rare items or recipes can really make a profit as they are harder to come by. Higher population servers have a higher demand, however they are more likely to have a flooded market, which makes items hard to sell, especially in the case of low-level gathering professions.
- Know the price of your items and how much they are worth; make sure you check this as the more accurate the price, the more sales you will get. Auctioneer can help with this, but also use your own common sense.
- Always post a buyout price on your auctions. Don’t think that “They’ll just bid it up anyway.” Many players will not bid on an auction with no buyout price unless the item’s bid price is heavily discounted to begin with. This can lead to bidding wars, but in many cases the item will sell for a fraction of what you could have gotten if you had posted a buyout price in the first place. You will have more sales at a higher price and get your money more quickly if you post a proper buyout price.
- When selling, make sure that you are not pricing way above the others; the best bet is to aim higher if you know it will sell before it expires, or at the same price or lower if there is lots of competition.
- Don’t gouge your customers. You can make plenty of money on the AH without charging exorbitant prices. Demand is price sensitive, and people tend to have a good feel for what an item is really worth. If your items don’t sell, you are probably charging too much.
- A tactic for guaranteeing the sale of your auction is to “underbid” the current auctions. Create a low bid price, but a value you will be happy with. This will make your auction appear at the top of AH searches, and make it unlikely the item will return to your mailbox, meaning you have to list it again.
- Be aware of the seasonality of items. Check what items are used in seasonal achievements, such as Delicious Chocolate Cake or Small Egg during Children’s Week. When the Darkmoon Faire is in season, Darkmoon cards and decks (Furies, Elementals, Lunacy, etc.) tend to sell well, but prices also tend to get depressed. When the Faire leaves, prices return to normal, but sales volume decreases. The same is true of things like Snowman kits, Red Holiday wear, etc. Holding onto that Snowman kit for a few months, and then listing it in July, can net you a significant profit.
- Be patient. If you are trying to sell an item for a large amount of money you might have to post it for several days in a row, or post it then wait a week and post it again.
- Be aware that the listing costs of items are very important. For instance, Armor and (especially) Weapons have high listing costs, meaning that if you’re going to buy them on speculation, you had better be darned sure they will sell within a few listings, or the listing cost will destroy your profit margin.
- Recipes, plans, etc. have lower listing costs, making listing them over and over again less painful.
- Be cold-blooded about admitting that you’ve taken a bath on an item. If you bought that sword for 5g, listed it for 10g, and the listing cost is 2g50s each time, after two times it had better sell just to break even. Once you hit that point, don’t keep listing it over and over in desperation trying to make something off the AH. D/E it, or vendor it, and move on. Lesson learned. Don’t get trapped in the fallacy of sunk costs.
- Some of the best things that can be sold in the auction house are special items or pets (see making money with companions) that can only be found in certain areas. For example, the Savory Deviate Delight recipe can only be found in Horde areas, and for this reason sells really really well on the Alliance AHs.
- If you have Auctioneer, run it for several weeks before beginning to speculate. That will give you a well-populated database to work with, which will have enough historical data to make reasonable purchasing decisions.
- Keep track of the median disenchant value of the items you are selling. In some cases, if an item doesn’t sell after a listing or two, simply D/E’ing may be more profitable than trying to sell the item at fire-sale prices just to get rid of it.
- Don’t put all your eggs in one basket. It’s a lot better to spend your working capital on buying forty items for auction, each with the potential for profit, than to take all your working capital and invest it in that one purple leatherworking recipe that you hope will make you several hundred gold. If that puppy doesn’t sell, or doesn’t sell for what you want, you’ve just wasted all your working money, and deprived yourself of a lot of flexibility. Leave speculating on purple items until you have a few thousand gold squirreled away.
Buying items for speculation means buying item cheap in hopes of reselling for more. This works, this works well, but this works only if you know your market. Stick to what you know. Make cautious forays into unknown areas to test the waters.]
Items to speculate on are not merely cheap; there must also be a demand or you will end up with a lot of cheap items sitting in your inventory. Items that are always in demand are:
- Quality gear. These can be greens, rares, whatever. However, always think, “Who needs this?” Items that have stats like Stamina are typically useful to all players. Items with stats like Spirit are only useful to a subset. Items that combine two highly sought-after stats, like Stamina and Intelligence (which all casters need) will sell for more than items that combine two stats like Agility and Spirit (which practically no class needs).
- Materials (‘mats’) – items that get used in professions. This is driven more by use than by source; for example, copper is very easy to mine, but it is widely in demand, and you can often find bargains in copper, bargains you can profit from. Contrarily, some very scarce mats may have low demand, may only be used in one mediocre recipe, and may not sell.
Recipes – provide in-game capability to create more kinds of items, and so are always in demand, BUT be careful; if the ingredients are obscure, and the benefits marginal, or the recipe is too common, this is not a good option. Some otherwise very good recipes drop far to often to hold value – Copper Chain Vest comes to mind. This produces an excellent entry-level item, but the recipe is available for low silver at the auction house.
Pets – Reasonably good for speculation, but track demand a bit before you invest.
Main article: Making money with companions
If you make a mistake in speculating, admit that you made a mistake and move on. Sell the item for what you can to recover as much as you can.
Many players who already have higher level characters create alts that they level to a certain point and then stop. Often, these twinks are level 18-19, 28-29, 38-39, etc. for the purpose of going to battlegrounds at the top of their tiers and kicking butt. Since these twinked characters are owned by higher level players with lots of cash, they usually outfit them with the best gear available at their level. Thus, items that require level 17-19, level 27-29, or any other items around this level, with good stats or dps, often sell for much higher prices than they normally would. This is especially true on an older server, and also especially true of blue (rare) items. In general, “good stats” include Cloth “of the Eagle” (for mages, warlocks), Leather “of the Monkey” (for hunters and rogues), and Mail “of the Bear” (for warriors/paladins)as well as weapons with these suffixes that can be used by the right class.
The goblins of the Steamweedle cartel have set up several neutral auction houses about Azeroth. Gadgetzan, Booty Bay, and Everlook all house neutral auction houses. The neutral is useful for making money, as commodities that Alliance players can get easily can be sold at a cheap price to Horde players (or vice versa), and then sold at a higher price at a major city.
Buying items from vendors for resale
Although you usually don’t want to buy items to sell from vendor, some items can be sold for much more than you pay for them from the vendor. There are a few reasons people will buy a vendor item for a higher cost at the AH. They vendor may be hard to get to, the recipe only sells in limited stock, or the buyer simply may not know where the item is from.
Some players even turn this into their profession by systematically “plundering” vendors in the game world and then selling the items on the auction house at a significant markup. The reason why this works (even for items which are on unlimited supply at vendors) is, that many players don’t want to spend time traveling to specific vendors to get hold of a recipe or skill book. They would rather pay a slightly higher price at their local auction house. In some sense, they use the auction house as a “super market” or “convenience store”. So it is completely reasonable and legitimate to be the supplier for this convenience store and make money out of it.
This scheme works particularly well with items such as:
- Vanity Pets
- All kinds of recipes (cooking, alchemy, tailoring, etc.)
- Limited stock items from almost any vendor (eg. Strong Fishing Pole, Aquadynamic Fish Reactor)
Players wishing to avoid spending vastly over the odds on a vendor pattern should consider using Adspace, which will add information to tooltips for patterns, books and similar items detailing their vendor cost and location.
Guilds are perhaps one the most effective ways of progressing your character, and in turn, making money. Most ‘high-end’ guilds have a guild bank where members donate items for other members. This may range from potions, reagents, and craftable plans. Usually you will have to donate to a guild bank in order to receive items as well as stay active in your guild, but receiving potions that will aid your progression and craftable plans allowing you to profit off selling the products will benefit you in the long run. Also, donating to your guild bank may mean donating something you cannot use in turn receiving something you can use. Sometimes, additional services such as VoIP servers are provided and play a key role especially in end-game content; communication is paramount to a the success of an efficient group. Efficiency results in receiving gear faster, running more frequently in a shorter amount of time, and in turn making more money from runs. In a well put together guild, members become a close knit community including financial and questing support, which are among the most profitable benefits. If you have not considered joining a guild as part of your strategy moving through the game, you may wish to strongly reconsider.
If you can Solo an instance, you have two options. The first is to take the place apart yourself and sell all the drops on the Auction House. For level 80 characters, Scarlet Monastery, Uldaman, and other mid-level instances are easily soloable, and are a very popular source of cloth and marketable blue and green items. If you’re reasonably well-geared, and feeling more adventurous, Scholomance and Stratholme are also soloable, and can be extremely lucrative as a source of auctionable items.
Soloing an instance can be all the more profitable if your character is an enchanter. During any solo instance run, you’ll end up with some items which can be sold or traded, and some that are bind-on-pickup. Non-enchanters can only sell these soulbound items to a vendor, but an enchanter can disenchant the bind-on-pickup rare items, and then sell the shard/dust/essence instead of just selling the blue item to a vendor. (A side benefit of selling enchanting materials is that they do not require a deposit to list in the auction house, allowing you to list endlessly until the item sells.)
Alternately, you can offer to run people through the instance for a price. Some people get so desperate to run a certain instance for whatever reason, be it rep, a quest, or specific loot, they’re willing to pay a pretty penny to go through it. You can turn that desperation into a tidy profit.
Nearly all quests offer cash or items as a reward, and often both. While completing quests shouldn’t be your main form of wealth generation, it is something you are going to do anyway. The key to making the most of quests is picking your reward items wisely. Don’t always pick the item that most fits your class – if it isn’t demonstrably better than your current item, instead go for whatever reward sells for the greatest amount to the vendor. You can select the in-game interface option to display it in the tooltip. In general, if you can’t use a quest reward for your character, pick either a plate-armor or melee weapon as your reward–these tend to sell to vendors for more than other items.
Repetitive daily quests are a legitimate method of generating significant cashflow. Players who spend several hours a day doing daily quests can often generate 100 per hour. Many players have funded the purchase of their elite flying mounts solely through doing daily quests. Another trick for higher level players is to do level 70 dailies as a level 75-77. If you have a hankering to get a Netherdrake, for instance, and you already have a fast flying mount (which is a pre-requisite for the drake), you will find your mid-70s an ideal time to go get that drake. Not only will the quests be a lot easier to do at level 75+, but the dailies will pay about 1200 as you level rep, and you’ll get XP along the way to boot (albeit not as much as quests in Northrend.) So if you’re looking for a break from the grind of leveling to 80, and want to kick back, spank some level 69s and make some decent money along the way, doing lower level dailies can be a fun way to make some extra cash.
Elemental items (Primals, Eternals, etc.) can be a good source of money, because they are always in demand on the AH. See which mobs you will most benefit from farming, then set out for a few hours. In the process you will also most likely collect significant vendor trash, and may get other profitable item drops as well. Note, however, that older elemental drops usually lose profitability compared to newer ones, i.e. Primal Water sold well to level 70 players in BC, but sells far less well to level 80 players in WotLK, because level 80 gear requires Eternal this’n'that.
Using your Trade Skills (Professions)
Look in the Auction House for items that sell for good prices, but don’t have a big supply in the market, so your prices won’t get much competition.
Sometimes you can make money by crafting items with ingredients supplied by other players who give you a tip to make the item. This is not necessarily a reliable source at low levels, but it can be a good supplemental income source at higher levels, particularly if you have good recipes. And if you can charge for the customer using your materials (as opposed to materials supplied by him/her), you can mark those up.
Mining, Skinning, and Herbalism are all good money-making professions, particularly at higher levels.
With Mining, from the moment you take the skill you can make good money selling stacks of the bars or ores in the Auction House. Blacksmiths, Engineers and Jewelcrafters are interested in the bars, while Jewelcrafters and even other miners may want to buy the ores. Make sure to check the relative prices of ore versus bars before smelting. As your skill increases, so does your earning potential. At the maximum level you may smelt Titansteel for a daily fee.
Skinning is both highly profitable and convenient, in that you will be skinning the monsters that you’re already killing as you level. A skinner starts by collecting relatively worthless ruined leather scraps, but soon moves on to light leather, which can be sold for a good profit. An excellent way to farm leather is to skin the kills of other players, especially if you are following along in the wake of a group. However, do wait to start skinning until it’s clear that the other player has abandoned the kill. Don’t assume that the other player doesn’t skin just because they are not a leather-wearer, for example. Note that your chances of getting a better grade of leather increases with your experience; it is possible, though rare, to get light leather from rabbits. Higher grades of leather yield higher profits. A skinner/miner has potent earning power through the auction house, but often runs out of inventory space.
Herbalism is also a good source of money. Herbs are required by alchemists and scribes. Unlike ore which is found only in rocky areas, herbs can be found in many places. Be sure to check on the auction house for what herbs are in demand for a high value; often a lower level one is very valuable, so you can farm an area you already know for quick money.
While taking both Mining and Herbalism is not recommended, as you cannot track both on the minimap, consider getting the Gatherer addon. This maps nodes and herbs on your minimap, allowing you to visit these places again and again if you are farming.
Common item recipes to look for include:
-
- Plans: Iron Shield Spike (drop)
- Plans: Steel Weapon Chain (drop)
- Plans: Iron Counterweight (drop)
These items sell well for decent money, even though they are common quality items. Beware, these recipes can be pricey if you buy them, so try to get a bargain and ask around to see if you are getting a good price.
Blacksmiths should also watch the prices for “Needed by” items such as the metal rods used by enchanters, and compare the price for the raw materials. For example, a Golden Rod requires
- 1 Gold Bar
- 4 Coarse Stone
There’s a good chance you can buy the raw materials for 25% – 75% of the going rate of the finished item, or mine them for free. The fee for an 8 hour auction is only 1 silver, so you can afford to re-auction rods that don’t sell the first time. Be careful of making too many rods or other parts of a kind at once, though, as you may get stuck with them for a long time when others produce the same item and set a cheaper price to it.
Engineering Main article: Making money with engineering
A good money maker for Engineers are Scopes, which are all crafted by engineers and essential for hunters.
Certain quests require items that can be crafted. A couple of examples:
- Alliance only:Bronze Tube (for The Touch of Zanzil (Rogue only), Look to the Stars) and Just a Few More Things…
- Horde only: Deadly Blunderbuss (for Warsong Saw Blades)
There is usually good money to be made selling bags, particularly the upper-level bags. This is particularly profitable if you are able to farm the majority of the materials.
There is a constant market for transmutations. If you are capable of doing these, you can charge an upcharge on each of those transmutes. A player who logs on his/her character each day, and sticks to it, can generate a significant subsidiary revenue scheme through transmutes. Likewise, if you have a transmute that allows you to transmute a lower value element (such as Earth) into a high-priced one (like Water or Fire), you can make a cool 15-20 profit every day by simply doing your transmutes.
Arcanite Bars still remain a great source of income for Alchemists due to its continuous demand.
Crafting gems is profitable if you have the right designs. Usually only the high level jewelcrafting (JC) are sought for gems, but you can make gold at low levels from JC too!
Jewelcrafters can create jewelery for other players, which can make big profits. Often players buying for their alts will invest in low-level rings and necklaces, simply as rings and necklaces from quests are hard to find. You can make a tidy sum by selling these items in the Auction House.
Jewelcrafting also offers players the Prospecting ability; players can break down most Mining ores to find gems used in Jewelcrafting. The Enchantrix addon can calculate the prospecting value of an ore, and when combined with the Auctioneer addon, you can compare the prospect value to the ore’s value and determine whether it has a fair chance of producing a profit. For example, on most servers Tin Ore has a significantly higher prospect value than the ore itself, and players can make a tidy profit by prospecting tin from the AH. The low skill needed to prospect tin ore makes this a great profession choice for bank alts!
Glyphs are pretty cheap to produce and some of them are highly sought after, especially those learned at higher levels. Learn which glyphs are in demand and you may get a nice amount of gold by selling them. Don’t assume that a high average price of a glyph means that it is in demand; if nobody is buying it, it doesn’t matter what the price is.
You should also further develop your inscription skill through minor and Northrend Inscription Research. If you’re lucky, you may get a glyph that people want and not every inscriber can make, which can give you more gold. Research them every day to get those high yield recipes faster.
Additionally, you can make tomes held in the off-hand and the Darkmoon cards. These take more materials to make, but the tomes are classified as rare items and can fetch a good price, and even the lower level decks of cards can get you a BoE rare to sell.
While enchanting is generally considered expensive to level, you can make a profit with it as soon as you start disenchanting for profit. It is not unlikely that almost any green item in this case will have a buyout price for a lot less than the materials it disenchants into. Likewise, it is lucrative to check the auction house for green items with unpopular suffixes, such as “of the Gorilla,” with low starting bids.
You may want to get a another player or friend to disenchant items for you. Of course offer them some kind of fee or tip for their time, your overall profit will be greater.
Selling enchants can also make some money, but usually only when you have very high level (over 400). Thus, enchanting is isn’t really recommended as a good early money making source, particularly because its leveling costs are quite high.
If you use a dedicated banker alt, that does nothing but work the Auction House, have him/her pick up enchanting, so this character can disenchant low-level items.
Rogues can make fast money from pickpocketing mobs, opening lockboxes and selling items that drop from those on the AH. If you don’t have a rogue make one and get him to at least level 16. Rogues can also make some money by picking locks for people and getting tips. Not a great revenue source, but a decent one to supplement multiple strategies for making money. Generally, the usual lockpicking tip is between 50s to 1 gold, the most common being 50 silver. Sometimes, you can get lucky and have someone tip up to 5 gold for lockpicking several (or even just one) boxes. It’s always beneficial for a rogue spending time doing repairing, training, etc. in a city to put up a lockpicking advertisement on the trade channel. Just make sure you let the buyers decide the price and that your lockpicking level is high enough.
These are Warlock- and Mage-only skills which can net you some money. It’s not much, but a few gold is worth it. Note that Mages have an easier time with this than Warlocks as Warlocks need to be at the location for the summoning and need an additional person (a 3rd) for the group to help out with the summons. Mages only need the reagent to open the portal. While the Warlock doesn’t incur a cost (except the loss of a soul shard), the Mage will typically be more successful at finding employment using this method.
Nothing says “loser” like begging. Everyone (and I mean everyone) hates beggars. Don’t do it. If you don’t care about etiquette, you can make a small amount of money this way, but it isn’t as efficient as the regular (and respectable) ways of making money. You can never tell how an unknown player is going to react, but if you do any amount of begging you will probably earn some dislike.
Promising to pay strangers back if they give you the money is a nice gesture, but is likely to be met with skepticism and cynicism. Better to try this with a friend or a guildmate than with strangers, and always, always keep your word.
If you find yourself coveting your first mount, and with no money to purchase it, try to swallow your frustration and work at earning and saving up so you can buy it honestly. Nothing is more annoying to other players who are working hard to earn their own money than hearing someone begging for gold so that they can buy a mount or fancy piece of gear.
That being said, there are occasions when a little kindness is not unwarranted. A typical example is a new player who just dinged level 20. They are suddenly confronted with a whole set of relatively expensive skills at his or her class trainer, and the cost of mount and riding training, and needs a small amount of money to learn those new skills. Likewise, sometimes one sees a player who, just by the way s/he walks, is clearly a new player. Kindness to non-whiny, well-intentioned, legitimately inquisitive newbies is karmically rewarding, and one should not worry about shelling out an occasional boon to such players. Remember, at that level, a few gold can go a long way. Heck, even a few older bags that you have lying around collecting dust in your vault will often be much appreciated.
This is a risky way to make money, and not recommended. Tell a player that if he beats you in a duel you will give him 10 gold, but if you beat him he has to give you 5 gold. This can be very effective if you are skilled in PvP and make the bet with a trustworthy person, or friends. It is a very risky strategy, as you may lose gold, or the other player won’t cough up the money anyway. You will also get a bad reputation if you don’t cough up the money in the case of defeat.
Treat Your Profession Like A Business
Perhaps the best and most secure way to make money within the game is to apply some basic business practice to your Professions. While some of these tips are common sense and common knowledge, it can’t hurt to be reminded of basic principles of trade.
As previously stated, people will only buy your wares if they want it. Do not waste time gathering or producing items that people do not need. Focus on items that will most likely be wanted and bought.
- Understand what kind of players need what kind of items. For example, Leatherworkers making Leather armor should focus on items with stats that only druids, hunters, rogues, and shamans would want. Demand is mostly built on the need of players.
- Some recipes produce items with random attributes. While random, it is not necessarily too risky to craft these items in hopes of getting something good.
- Many players, even the experienced ones, will base the power and worth of an item on its rarity. As such, Rare items are more likely to sell than Uncommons. Focus on trying to put these items together where possible and profitable.
- Similarly, item sets also quickly attract the eyes of buyers. Even some of the older pre-BC and pre-WotLK items whose bonuses are outclassed by newer items from BC will still find demand simply because most people are natural collectors. Try it when you can.
Profit is only created if you make sure your costs are less than your earnings. This is not so much an issue for gatherers who simply trade in some time and effort to gain their wares, but for production professions, this must be kept in mind. Many high-end items that sell well require materials that cannot be provided by the gathering profession normally paired with your production profession. To craft these items, purchasing the raw material from the AH or another player becomes necessary. You must keep record of how much you spent to obtain these materials, or else you may price the finished product inaccurately, either too low that you sell it at a loss, or too high that you can’t sell it all.
Record keeping is thus necessary to ensure profit. Listing expenditures in a notebook or the like will help make sure you sell your items at the right price. This may seem excessive and time consuming, but it will save you a lot of time and effort in your endeavors to earn cash.
For items that you can gather directly, you have the choice of either going out to gather them yourself or to buy them from the AH. The former adds no cost to your item but requires time and effort, while the latter can be quick and hassle-free. Even should you choose to get the materials yourself, don’t forget to add them to your cost — your labor and time should be compensated for, even if just a little.
When buying raw materials from the AH, keep an eye out for bargains. Choose only the cheapest items available to keep costs down. Try scanning the whole section of item listings in the AH to check prices; often the prices for stacks of items in the AH are much cheaper than individual pieces (for example, a single Thorium Bar may be priced at 3 , but a stack of 10 may actually be priced at only 2 per Thorium Bar) — you may spend more to acquire your materials, but you also save more and ensure larger profit in the long run. You can find a lot of terrific bargains this way.
Once you have assembled all the materials required to make the item, you can then refer to your records for how much you spent to acquire those goods in order to come up with your total cost — the price at which you would break even if you sell the item. From there, you can assign a higher selling price that gives your profit.
When assigning a selling price, do not aim for too low a price that would give you too little profit, but certainly do not assign too high a price. Too much greed is never a good thing, and the AH is filled with items that do not sell due to excessive inflation. A very common tactic in the AH is to sell for lower than what another player is offering, and many players make a lot of money that way. Similarly, losing sales thanks to being undercut is never fun. Aim for as low a price you can that will still make you a good profit. If you can keep producing the same item over and over, sell cheaply yet make a good amount of the item, you will reliably make a lot of money by volume. Moving inventory is the best kind of inventory.
Similarly, when earning by volume, do not overload the AH with your items. Basic supply and demand: too much supply will make your wares too common and unwanted. Furthermore, with great demand and a cheaper price, you may end up starting a price war with your competitors, with them actively trying to undercut and outdo you. Moderate the amount of items you’re selling on the AH to small batches, refilling them only when sold out.
Once you have your finished product and have a price for it, keep in mind that using either your faction AH or the neutral AH also costs money: if the item does not sell, its deposit is taken by the AH; if it does sell, the deposit is returned, but a cut from the payment it taken by the AH as a commission. You must factor this into your selling price: your faction’s AH will take 5% from your sale, while the neutral ones will take 15%. You can factor this into your cost to determine the minimum price at which you need to sell to at least break even:
In factioned Auction Houses: Break Even price = Cost / 0.95 In the neutral Auction House: Break Even price = Cost / 0.85
In the event your item does not sell but you still wish to try selling it again in the AH, factor in the deposit you paid for the previous auction.
In factioned Auction Houses: New price = Item’s original price + (deposit / 0.95) In the neutral Auction House: New price = Item’s original price + (deposit / 0.85)
This is cumulative, as you take into account each failed sale as a loss. In the event too many deposits accumulate, you must decide whether to continue selling the item inflated by too many sales or finding of another way to dispose of it. One final tip: when you find that an item fails to sell in one AH, selling it on the other may finally dispose of it and get you your earnings.
Whatever your approach, if you use some common sense and apply yourself, you can make significant quantities of money in the game. By managing your cashflow, conserving and budgeting where you can, and investing wisely in those activities that make you money, you can become financially solvent relatively early in your career, and remain comfortably well-off (while still buying good gear) at level 80. Good luck!
- Making money with enchanting
- Making money with Alchemy
- Making money with engineering
- Making money with companions
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Making Money In Real Estate
Making Money In Real Estate – 10 Ways
August 2nd 2006
10 Ways
Making money in real estate is an endless topic that includes all the various types of real estate investments. There is land, apartment buildings, homes, commercial buildings and more. Whatever the type however, you’ll make your profits in some of the basic ways listed below. Use this list to get yourself thinking of the possibilities.
1. Appreciation. Making money in real estate can be as simple as holding on and waiting. To really get the most appreciation in value, however, you should buy in an area where demand is growing faster than the supply.
2. Depreciation. Remember that after all the tax law changes, you still get to declare a loss for depreciation that doesn’t really exist. That can save you a lot at tax time, meaning more after-tax profit. To maximize this, buy property that has its value primarily in the buildings, because you can’t depreciate the value of land.
3. Loan pay-down. You gain equity with every payment you make. Get the lowest interest rate you can and more of each payment will go towards the principal.
4. Cash flow. When you buy income property the right way, you not only have your tenants paying all the costs and paying down the mortgage loan, but you also have positive cash flow.
5. Buy low. When you buy below market you get instant equity that will be converted into a profit when you sell. Offer a reason for the seller to sell low: fast closing, cash, assume some debts or liabilities, etc. Or just make a low offer. The seller may have his own reasons to sell it cheap.
6. Sell high. Clean it up nice, make it easy to buy, and find the right buyer to get top dollar. The next four on the list cover ways to create value, so you’ll get more when you sell.
7. Offer financing. You can often get substantially more for a property if you offer financing. This is especially true if you let someone buy it with little money down. You can also get good interest on the loan.
8. Change use. If there is a higher use for the property, you can convert it to make it worth more to the next owner. Sometimes this means making condos into apartments, or apartments into condos. Maybe converting a home into office space will get the biggest return.
9. Improve and repair. Repairing anything that needs it is obvious, but you need to look creatively and carefully to find improvements to make. Concentrate only on those that will raise the value several times more than what they cost you.
10. Sell in parts. In real estate, the parts are often worth more than the whole. For example, splitting off an extra lot to sell for $30,000 will rarely decrease the value of a home by that much, so you’ll make more money in the end.
Making money in real estate can be a wonderfully creative process. Just look at the sources of profits listed here, and think of how you can use a few of them on your next real estate investment.