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Making money with engineering – WoWWiki
From WoWWiki
- 1 Making money in the age of Northrend
- 2 The Mote Extractor
- 3 Guns, Scopes, and ammunition
- 3.1 Guns
- 3.2 Arrows
- 3.3 Bullets
- 3.4 Scopes
- 4 Pets and mounts
- 5 Tradeskill Items
- 6 Quest Items
- 7 Services
- 8 Everyman Items
- 9 Professional Items
- 9.1 Equipment
- 9.2 Gnome Engineering
- 9.3 Goblin Engineering
- 10 External links
Making money in the age of Northrend
The Mote extractor remains the Engineer’s unique resource extraction tool, and so remains a source of revenue for the engineer in the Wrath of the Lich King expansion.
End-game level guns remain a source of wealth. Engineer-crafted ammunition remains the best available, and with a guild one can acquire a set of steady customers. (Auction house sales still remain viable at the top end.)
Surprisingly, pets make a come-back as a source of income due to the pet collection achievements. While there was an early market for the motorcycle mounts (among the most wealthy on each server), this market dries up quickly. The remaining people seeking them will generally have a guild member who can craft it for them (given sufficient resources) by the time they can afford it. On the other hand, with level progression available to 80, fewer engineers are gaining the Consortium reputation required for Elemental Seaforium Charges, expanding the market for those who have the recipe. Typically, though, this will be a ‘tips’ market, as the engineer seeking parts for her flying machine will be able to provide all the parts for the charges.
A slight resurgence of quest-required items can be expected as people go back through low level quests while working on their Loremaster achievement.
Perhaps the single most useful item for engineers is the Zapthrottle Mote Extractor. With the Wrath of the Lich King expansion, several regions in Northrend have clouds containing Crystallized Air, Crystallized Water, and/or Crystallized Fire. When combined with a flying mount extracting these clouds for resources becomes practical.
Note that there are clouds of Motes in several regions of Outland as well. Market for those, though, is largely for players practicing their trade skills; end-game materials has moved on to the crystallized materials.
As in times past, there is a market for end-game guns. There exists both a warrior-tank gun (the Armor Plated Combat Shotgun) and a hunter weapon (Nesingwary 4000).
There is an indifferent market for high end ammunition. The majority of hunters will have some member of their guild who can craft the ammunition devices at low rates. And warriors do not typically buy ammunition in large amounts. The greatest demand, then, is from hunters preparing for raids who do not have the time to ask a guild member to create a box for them.
At the lower ends, demand is variable. As the average level on the server goes up, the cost of lower level materials increases, and the number of lower level characters for whom the ammunition would be useful declines. Between these forces, custom made ammunition for hunters remains a specialty market (for when “cost is no object”).
While there is some market for scopes, the speed of leveling means that scopes are often overlooked until quite late. And once a hunter has his ultimate weapon, he will typically only need a single scope.
- 80 [Armor Plated Combat Shotgun]
- 80 [Nesingwary 4000]
- 70 [Gyro-balanced Khorium Destroyer]
- 70 [Ornate Khorium Rifle]
- 70 [Felsteel Boomstick]
- 69 [Adamantite Rifle]
- 63 [Fel Iron Musket]
- 60 [Core Marksman Rifle]
- 56 [Flawless Arcanite Rifle]
- 50 [Dark Iron Rifle]
- 47 [Thorium Rifle]
- 39 [Mithril Heavy-bore Rifle]
- 36 [Mithril Blunderbuss]
- 24 [Moonsight Rifle]
- 21 [Silver-plated Shotgun]
- 19 [Lovingly Crafted Boomstick]
- 16 [Deadly Blunderbuss]
- 5 [Rough Boomstick]
- 80 [Iceblade Arrow] (91.5)
- 72 [Saronite Razorheads] (+67.5)
- 62 [Adamantite Stinger] (+43.0) – created via [Adamantite Arrow Maker]
- 52 [Thorium Headed Arrow] (+17.5) – Acquired by completing either of these quests which require 1 stack of 200 [Thorium Shells].
- [60] Arrows Are For Sissies (from Artilleryman Sheldonore in The Commons, Ironforge; repeatable)
- [60] A Fair Trade (from Bounty Hunter Kolark in Valley of Honor, Orgrimmar; repeatable)
- 80 [Shatter Rounds] (91.5)
- 72 [Mammoth Cutters] (+67.5)
- 62 [Adamantite Shells] (+43) – created via [Adamantite Shell Machine]
- 57 [Fel Iron Shells] (+26)
- 52 [Thorium Shells] (+17.5)
- 44 [Mithril Gyro-Shot] (+15)
- 37 [Hi-Impact Mithril Slugs] (+12.5)
- 30 [Crafted Solid Shot] (+8.5)
- 15 [Crafted Heavy Shot] (+4.5)
- 5 [Crafted Light Shot] (+2)
- 70 [Sun Scope] (+40 ranged haste rating)
- 70 [Heartseeker Scope] (+40 ranged critical strike rating)
- 70 [Diamond-cut Refractor Scope] (+15 ranged damage)
- 60 [Stabilized Eternium Scope] (+28 ranged critical strike rating)
- 55 [Khorium Scope] (+12 ranged damage)
- 55 [Adamantite Scope] (+10 ranged damage)
- 50 [Biznicks 247x128 Accurascope] (+30 ranged hit rating)
- 40 [Sniper Scope] (+7 ranged damage)
- 30 [Deadly Scope] (+5 ranged damage)
- 20 [Accurate Scope] (+3 ranged damage)
- 10 [Standard Scope] (+2 ranged damage)
- 5 [Crude Scope] (+1 ranged damage)
With achievements for the number of companions one has collected, engineered pets are much more in demand. The Lifelike Mechanical Toad is a particularly rare recipe, and the pets created with it can bring a premium from hardcore pet collectors.
Small pets
- [Mechanical Squirrel Box]
- [Lil' Smoky]
- [Pet Bombling]
- [Lifelike Mechanical Toad]
- [Tranquil Mechanical Yeti]
At skill of 450, and with exalted reputation with the respective faction, engineers can craft a mount:
- [Mechano-hog]
- [Mekgineer's Chopper]
The mounts are race-restricted however. Engineers may charge a hefty fee to craft one of these mounts, or sell the pre-assembled item for a fixed fee.
Engineers can make flying mounts too:
- [Flying Machine Control] 150% speed increase
- [Turbo-Charged Flying Machine Control] 280% speed increase
While these items are not required for end-game content, Engineers are still the sole source of them.
Professions
- Alchemy: [Recipe: Goblin Rocket Fuel]
- Blacksmithing: [Plans: Inlaid Mithril Cylinder]
- Leatherworking: [Salt Shaker]
- Fishing: [Aquadynamic Fish Attractor]
With the fishing daily quests providing Sharpened Fish Hooks, the Aquadynamic Fish Attractor has a smaller market.
[Mithril Casing]
- [53] Chasing A-Me 01
[Advanced Target Dummy]
- [35] Gizmo for Warug (Magram Clan Centaur)
[Gyrochronatom]
- [37] Gyro… What?
8 x [Hi-Explosive Bomb] 8 x [Unstable Trigger]
- [58] That’s Asking A Lot
1 x [Overcharged Capacitor]
- [71] Just a Few More Things…
1 x [Bronze Tube]
- [37] Look To The Stars
1 x [Bronze Tube]
- [20] The Touch of Zanzil (Rogue only)
1 x [Deadly Blunderbuss]
- [27] Warsong Saw Blades
1 x [Adamantite Frame]
- [69] Additional Materials
- [70] The Soul Cannon of Reth’hedron
Services are using an item to do a service in exchange for money
Lock Opening
Using Seaforium Charges you can open locked boxes. Just like a rogue, usually you do it for a fee or tip.
Mailbox or vendor
Occasionally a player may need a mailbox or vendor in an out-of-the-way place and will pay a small fee for you to use [MOLL-E] or [Jeeves]. Places where it may be required as there are no such facilities nearby: in a raid or dungeon, Darkmoon Faire at the opposite faction’s zone, items for large turn-ins of rep such as Ravenholdt which may be stored in the mailbox.
These items do not require a skill to use or equip. The majority of them are in low demand, though.
Consumables
- [Flame Deflector]
- [Ice Deflector]
- [Discombobulator Ray]
- [Ez-Thro Dynamite]
- [Ez-Thro Dynamite II]
Devices
- [Ornate Spyglass]
Equipment
- [Voice Amplification Modulator]
These items are crafted by engineers, for engineers. In most cases, they are specialization recipes (gnome or goblin) that do not require that specialization to use. In other cases, the recipes are reputation awards, and the products can be sold to those who have not yet done the required reputation grind.
- [Goblin Rocket Boots]
- [Gnomish Rocket Boots]
- [Gnomish Alarm-O-Bot]
- [Gnomish Harm Prevention Belt]
- [Gnomish Mind Control Cap]
- [Gnomish Net-o-Matic Projector]
- [Gnomish Rocket Boots]
- [Gnomish Shrink Ray]
- [Goblin Jumper Cables XL] – obsoleted by the Gnomish Army Knife
- [Goblin Mortar]
- [Goblin Rocket Helmet]
- [Goblin Sapper Charge]
- [The Big One]
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Making money with enchanting – WoWWiki
From WoWWiki
In contrast to most other professions, Enchanting offers two different methods to earn money. The first method is to buy items from the auction house, disenchant them and sell the resulting materials, while the second method is to actually sell enchantments. Very rarely it’s also possible to sell the service of disenchanting for a small fee.
- 1 Making money through disenchanting
- 2 Making money through enchanting
- 2.1 Popular enchantments needed by other players (subset)
- 2.2 Tips
- 3 External links
Making money through disenchanting
This method follows the usual pattern for most professions, scan the AH and compare buy and sell prices. The general idea is to buy a magic item, disenchant it, and sell the resulting materials for a higher price than the items price. Example:
- The current AH price for [Arcane Dust] is 2.5g.
- A green lvl 63 armor item is available for a buyout of 4g.
- Disenchanting this item usually results in two Arcane Dust.
- Therefore, a gain of 1g is possible by buying the item, and selling two dusts.
This calculation can be done manually, but the mods Enchantrix or Fizzwidget’s Disenchant Predictor automate this, and include the current AH value of items in their disenchanted form in the tooltip.
Unfortunately, on most servers, there are a lot of enchanters trying to make money using this approach, therefore the spread (between item price and disenchant value) is usually rather low. With time and commitment though it’s possible to find bargains and/or a niche (like lower-level materials). This is basically the same with all items traded on the AH – supply and demand may fluctuate, a good feel for the market dynamic helps gaining profits.
The presence of a lot of enchanters can affect serious impact on the sale prices, and thus profits, of enchanting materials due to competition. Tools such as auctioneer assist the player by suggesting prices at which an item will sell. The suggested price is usually 10% or 5% below the market. Several enchanters competing with one another can quickly drive the price of a material to a level that fails to make a profit for disenchanting. If five people undercut each other at 10% (the auctioneer default) it drops the price of the material 41% (). If the material is common, such as Strange Dust, it can be very difficult for the market to recover a profitable position due to constant supply. Since need for items in the game does not change a significant amount, the same materials would have sold equally well had the undercut been 1% or even a silver or two. Five players undercutting each other at 1% only decreases the going market price 5% ().
Disenchanting involves some randomness. Items generally do not disenchant into a fixed number of materials, rather there are probabilities involved. Particularly the chance that green items may produce shards is interesting. Therefore, even when the split is small, it’s possible to make a profit with these lucky disenchants. Some players who are not enchanters themselves like to keep all items they collect, and then have them disenchanted. This is not a source of substantial income though.
Making money through enchanting
Selling enchantments is possible, but rather difficult. It used to suffer from the unique problem that buyer and seller must meet in person, however, with the advent of Inscription, Armor Vellum and Weapon Vellum can be made, allowing enchanters to sell enchantments in the AH. The second problem is that most enchants don’t sell well. The low-level enchants are not good enough to be worth the effort, most players start enchanting their gear only after they hit the level cap. Even then, only the rare, top-of-the-line enchants can be sold with a profit. The problem with these recipes is that they are usually available only through running the harder instances, which in turn usually requires membership of an endgame raiding guild.
In summary, for players planning to be member of a raiding guild, enchanting is a good opportunity to get extra income. For solo or casual players though it’s difficult to obtain the rare recipes, and thus hard to really earn money.
When trying to sell enchants, there are a few rules which make life easier (for both, the enchanter and the customers):
- Don’t spam. Repeating an advertisement more frequently than once per minute is not helpful, once in 5 minutes actually suffices in most cases.
- Make the advertisement short but informative. Don’t try to include every enchant available, three of the top enchants is enough.
- Include the information whether the price includes materials (“my mats”), or whether the customer has to provide them (“your mats”).
- The least invasive method is to sell the enchantments reactively, that is to wait until somebody asks for an enchant.
- On Tuesdays, many players spend their newly awarded arena points for new gear. On weekends, more players overall are online. Both are good opportunities to sell enchants.
Popular enchantments needed by other players (subset) Casters Enchant Gloves – Exceptional Spellpower – necessary for most casters Enchant Bracers – Greater Spellpower Enchant Weapon – Exceptional Spellpower Melee Dps Enchant Boots – Assault Enchant Gloves – Greater Assault Enchant Bracers – Striking Tanking Classes Enchant Gloves – Expertise Enchant Bracers – Expertise Tips
- The most cost-effective method of first leveling enchanting is to do nothing but disenchant items until skill level 60, which is when disenchanting no longer yields skill points.
- Controlling the market can significantly increase profits for all players. The goal of a repeat seller is to maintain the highest possible prices possible while also maintaining sales volume.
-
- When undercutting market prices to guarantee sales, consider undercutting by a small amount rather than the auctioneer default. Your auction will still be the least expensive and most attractive available offer to buyers while maintaining stability of the going price for all players who sell materials. Your future auctions will also enjoy a higher price.
-
- When using auctioneer, consider switching to the “fixed pricing” model and adjusting prices manually. This prevents a player from undercutting themselves and helps maintain stability and higher prices.
-
- If lower priced auctions of a material have become unavilable and the price of a material has climbed then this is a strong indication of high demand for this item. It is wise for the player placing a new auction to raise his rates higher as well. This will maximize profit on his sale and all future sales as well by encouraging the highest possible price that buyers are willing to pay.
-
- If supply of a material has been exhausted then a new auction should certainly be priced higher than the price it was going for.
-
- If you are using disenchanting to make some gold then you should not be particulary worried about the price of materials for leveling enchanting. Almost everything you need can be obtained by disenchanting items. Consume the materials that you need to level and sell the remainder to break even or profit. While this decreases the profit in gold obtained the profit is gained in the form of skill level. Anything you do need to buy will be offset by the profit made from other sales at the higher prices.
- As an early Journeyman enchanter, creating Greater Magic Wand (vendors for around 15 silver) is rather cheap, and sometimes may even be sold for a slight profit.
- Although it’s a waste, there is no way to avoid spamming the same enchant on the same item over and over again if trying to level enchanting in a time-efficient way. Low-level enchants are in such low demand that they are frequently not even wanted for free.
- It helps a lot to buy green items from friendly players (or guild mates) at the vendor price (or slightly more, or, if they’re very friendly, for free).
- Tailoring is often suggested as a secondary profession to enchanting because finding cloth does not require a secondary tradeskill, and this combination of crafts permits to convert the cloth found on mobs into enchanting materials. Looking at this strictly from a cash-flow point of view, taking a collecting craft like herbalism, skinning or mining yields more profit, because selling all the collected resources plus cloth and buying cheap magic items from that money effectively yields more materials than the method using tailoring.
- Prior to level 54, Artisan enchanting (300) and some later enchanting recipes can only be obtained in Uldaman from Annora. For higher-level characters, there’s an enchanting trainer in Shattrath.
- In summary, enchanting is a rather expensive craft to learn, and difficult to level up in the early game. It is recommended for players in guilds, or for an alt with a higher-level main that can feed items to the enchanter.
Guide to making money – WoWWiki
From WoWWiki This article or section needs to be cleaned up to a higher standard of quality.
Discovering ways to make money in World of Warcraft is an important part of getting the most enjoyment out of the game. There are many different and effective ways to make enough money for repairs, consumables, equipment, and other items.
Some players attempt to purchase gold from third party gold sellers. This form of making money is against Blizzard’s terms of service and may lead to a permanent ban on an account. It may also lead to real world identity theft or theft of the purchaser’s WoW account depending on the reliability and intentions of the gold selling company.
There are four major money making strategies: farming, crafting, daily quests and playing the auction house. The amount of gold earned depends on the dedication of the player, the economy of the auction house on the server, the server ratios of casual, serious, and hardcore players, and time periods surrounding a major patch.
This guide covers many of the ins and outs of both making money, and spending it wisely. Many players have “secret” strategies for making money that they wouldn’t want to put in a public info site, since it gives them their edge in the marketplace. If you can gain the trust of a successful WoW tycoon, you should ask them some of their techniques. However, this guide covers many of the more common strategies.
If you don’t want to read this entire article, but you’re primarily focused on how to get your mount at level 20, follow these steps. They will work for anyone, require no grinding sessions, and generally offer a high reward-to-time ratio:
- If you do nothing else, do this: Learn to use the Auction House, both for buying and selling.
- Consider installing the Auctioneer addon and use it to your advantage in the Auction House.
- Bargain hunt, do not pay full price.
- Always post a buyout price on your auctions – many players will not bid on an auction with no buyout, unless the item is heavily discounted, and then it usually sells for a fraction of what it could have gotten. You will have more sales at a higher price and get your money more quickly if you post a proper buyout price.
- When you have saved around 5 (and you will quickly, due to having taken gathering professions), you can start investing. Buy cheap items on the AH and then re-list them for a profit. Only buy and sell what you know, and test your theories in small quantities.
- Take one or (better yet) two of the gathering professions: Mining, Herbalism, or Skinning. All of them are surefire moneymakers.
- While you don’t have to Fish (and fishing is not to everyone’s taste, as it involves a lot of sitting and staring at a bobber), fishing can become a good source of income as you level.
- Wait until you are level 40, or even level 70 to take crafting professions—they can be money sinks and you can buy the items you would have purchased with the extra money from gathering. Raw materials are usually worth more than a crafted product.
- If you do craft, learn what sells.
- Generally, do not craft white items unless you know there is a demand for that item.
- Learn what stats are useful and craft items that appropriately enhance those stats.
- Do not overproduce; increased supply depresses price. You will get a better price per item if you sell fewer of an item.
- Be frugal upgrading your gear.
- Every bright, shiny new piece of gear is going to be old and shabby in a level or two.
- Learn what stats help your character, and stick to that gear – avoid having to replace gear.
- You do not need to upgrade at every opportunity, especially while leveling.
- Does the gear you are thinking of upgrading to offer a significant improvement? Think in percentage increases.
- Plan on getting gear from quest rewards, drops, or instances.
- Remember that as you level, you will be replacing your gear soon, no matter how good it looks now.
- When leveling, avoid investing a lot in high-priced gear, especially blue or purple gear. You do not need rare or epic gear to level.
- Remember that the demand for blue and purple gear is driven primarily by twinks and alts. These are players that have substantial financial resources already, and can afford to pay a premium. As a result, you will not find many bargains in such gear; they tend to be vastly overpriced.
- Participating in raid groups into instances can get you the same gear.
- If you’re a first-time player, learn first. Research. Ask. Test. Try, wisely. And above all, always spend cautiously–you’ll need that money later.
If you follow this basic advice you should have no problem at paying for the mount at level 20, and you will always be able to afford skill training, food and potions along the way.
You’ve started a new character with no alts for support, and you are dealing in the coppers level. How do you get your financial engine rolling?
Most of these should sell for silvers each in the auction house:
Harvest Small Eggs and sell them.
Harvest Stringy Wolf Meats and sell them.
Harvest Chunk of Boar Meats and sell them.
Harvest Linen Cloths and turn them into Bolts of Linen Cloth or sell them directly.
Train and get tools for two gathering professions. Do this even if you plan on taking different professions at higher levels – this can give you orders of magnitude more cash in just one run:
Invest in Apprentice Level Mining Profession Training, mine copper, and sell it. You may get 10-30g for a stack of 20 bars on an established server.
Invest in Apprentice Level Skinning Profession Training, skin leathers, and sell them. Leather scraps will typically be in the multi-copper range.
Invest in Apprentice Level Herbalist Profession Training, gather herbs, and sell them. Low level herbs may only sell for multi-coppers.
For those interested in more details on spending wisely, and generating good cashflow, we cover a number of topics in more detail. Please note that this guide represents the accumulated wisdom of many people. You don’t necessarily have to do all of these things–there is no one “right” way to make and manage money. However, these pointers will give you ideas on how to establish a firm financial foundation for your character.
The most important step in being able to buy a mount and make other large purchases should be self-evident: saving. Economize as often as you can, and don’t buy anything unless you absolutely have to. You can burn through hundreds of gold even before level 20 by visiting the auction house for new equipment at every opportunity. If you do so, over the long haul you will be left with very little to show for it. Before level 20, keep your eyes on the prize: getting that mount. The mount helps you move faster. Faster movement means faster killing, faster questing, faster quest turn-ins, and faster leveling. It is the most important tool to fast leveling you can get at level 20, and infinitely more important than getting your hands on that Left-Handed Vorpal Cleaver of the Zipswitch that you could have purchased at level 23. Stay focused.
The same goes for the level 40 mount. An elite ground mount means still-faster leveling. Not only that, but you’ll get knocked off considerably less often by mobs while getting around inside zones, meaning you’ll die less often as well. Remember, as the goblins are so fond of saying, “Time is money, friend!” So it behooves you to get an elite ground mount as rapidly as possible.
Once your character makes it to Outland and beyond, cashflow frees up considerably. The quest rewards are much better than in Azeroth. In fact, a typical character will earn from 1000-1200 in quest rewards and vendor trash while leveling 60-70 in Outland, and perhaps 1400-1600 from 70-80 in Northrend. The tendency is, therefore, to spend more freely after one hits 60. However, it is important for players not to go crazy on their spending once they make it to Hellfire. One thing is, training costs, repair costs, and consumable costs are also higher. More important, there is a large purchase that you are going to want to make at some point after level 60, your first flying mount and skill. The “bird” costs 50 , the skill will cost you far more. Not only that, but if you want to fly it in Northrend at level 70, you’ll have to shell out another 1000 for Cold Weather Flying. And for those characters who will be ‘farming’ herbs or ore in either Outland or Northrend, an elite flying mount is almost essential, as it helps you gather almost twice as fast. That’s another 5000 you’ll be looking at. Therefore, budgeting carefully during the 60-80 leveling process is essential to ensuring you have sufficient cash on hand for making those purchases. Saving your pennies early makes that bird appear that much sooner.
Here are some things to consider when budgeting your money:
A level 1 alt in a capital city is an effective way to not only cheaply increase your available bank space, but to be a simple savings and auctioneer account. This character can serve as your bank, an auctioneer, bag-space creator and a time saver. Get one.
To use it as a bank, figure out how much you want to have on-hand on your character based on how much you normally spend on repairs, food, ammo, etc. and send the rest to the bank alt. The principle here is “Out of sight, out of mind.”. Money “you don’t have” cannot be spent, requiring you to log out of your character, and then to log into the alt.
To use it as an auctioneer, send all your auctionable items from your alts to your bank alt, and organize all your auctions from this character. This saves your time spent on auction house management, focuses all your income to one character and allows for easier overview of your cash flow. Consider using an alt management addon to be able to access all information about your alts from your bank character. One such addon is Altoholic
To use it as a bag-space creator, simply send excess items to the bank alt whenever you’re near a mailbox for a low price of only 30 a slot. Even if you accidentally send the wrong item to the bank alt, it can be returned-to-sender for free. It’s very quick, due to the fact that sending mail between characters on the same account is always instant.
Altogether, focusing all these activities on one character saves large amounts of time. Do consider leveling it above level 1, though, because a number of player use addons that block messages from level 1 characters. Usually level 5-10 is fine, and that only takes a couple of hours to reach.
Improper leveling of your production profession skills can cost a small fortune. Heck, even proper leveling of some production skills can cost a small fortune. And keep in mind that equipment you produce using your profession will typically be slightly worse than equipment otherwise obtainable at your level via the Auction House and/or instances. It is therefore strongly recommended not to take on a production trade skill until you hit at least level 30, or better yet, level 70+. However, if you are determined to take on such a profession (particularly under level 30), read a suitable leveling guide in order to gain whatever skill level you desire for the least amount of money.
Getting good equipment without breaking the bank
The most important part of saving is to never buy equipment unless you’re positive that it will increase your earning potential, or significantly speed your character’s leveling progress. While it is true that gear is important (particularly for melee combat characters), it is also true that an overemphasis on having great gear before level 80 is dumb. Who cares if you’re wearing a green sword at level 43? If you’re advancing well, you aren’t going to be level 43 for very long anyway. The only gear that currently “counts” is level 80 gear.
The two best ways to get good equipment are:
- Finding quests with rewards that will be useful to you. If you can get yourself in a good guild, or team up with some higher level players in group quests, you can often get higher level quest equipment that you couldn’t get on your own.
- Using the Looking for Group interface, or joining a good guild, and doing instances that are around your level. You’ll learn valuable grouping skills, and the level of loot in an instance is typically much better than what you could find on your own. If possible, concentrate on instances with humanoid mobs, since selling the cloth that they drop is a good way to make money.
A common mistake of new players is to upgrade their gear at every opportunity, paying for a new piece even if it will only add one or two new stat points over an existing item. Likewise, investing in headgear, neckwear, trinkets, and rings at the earliest available levels can also consume valuable cash. While it might seem foolish to leave an available slot empty, you will eventually find something to fill it. Blizzard will see to it via the quest rewards you’ll get along the way. In the mean time, the 1 or more you save will serve you well if you invest it wisely. The bottom line is that one can easily level all the way to 80 relying on just quest/drop greens. Instance blues help a fair bit, too, but aren’t essential.
This is not to say that you should never buy gear. Having equipment that is reasonably current while leveling allows you to kill enemies faster, and die less often in the process. Faster leveling = sooner to higher levels (where the real money is to be made). Likewise, death = loss of time. And, as we all know, “Time is money, friend!” So, players should not hesitate to make well-considered equipment acquisitions during their leveling up, but only if they represent a substantial improvement over their existing equipment and if the price is right. Try to find good deals. It should go without saying that you should never purchase any equipment from vendors; always use the Auction House. Look several levels above and below your own for bargains. Don’t buy items that you won’t hold onto for at least 4-5 levels. And don’t always use the buyout option at the AH. Some of the best deals come from bidding and being patient. If you know there’s an item that would be great for you, say, five levels from now, keep your eye out for it and bid on it, several times if need be. When you get it, stuff it away for later. That’s why you have a bank alt.
Note that these general principles do not apply to blue or purple items. If you are a first-time player, there is absolutely no reason to purchase these items. None. Sub-80 rare and epic items are only for the alts or twinks of established players that have money to waste (because that’s what it is) by showing off their Staff of Jordan (or whatever). Blues and purples are completely cost-ineffective for first-time characters. Within a few levels, you will find green gear that is roughly comparable, or you’ll get better blues from instance runs at the same level. So, do not buy these items, under any circumstances, if you are a first-time character (no matter how cool they look). And even if you’re reasonably well-off financially, think twice. This is especially true as your character gets closer to levels 58 and 68. Even the most basic quest-reward gear in Outland will have substantially better stats than anything you can buy off the AH for a level 56 character. The same is true of Northrend gear at level 68 vis-a-vis the stuff you’ll get in Outland at level 68. As such, smart players stop making AH gear purchases by about level 54 or so, and then just gut it out until level 58. The same is true at levels 64-68. Within the first several quests in Hellfire and/or Northrend you’ll have replaced half of your gear in any case, guaranteed.
Buying items on the Auction House
The Auction House is always the best option for getting good equipment at a good price. The only items you should be buying from Vendors are basic consumables: food, drinks, arrows, bullets, vials, dyes, etc. Most other things should come from the Auction House, as they are generally cheaper. Keep these tips in mind when buying items off the Auction House:
- Always check each of the prices of the item, and look over a spread of several days. This is not so important on small items, but anything that you are spending hundreds of gold on you need to check prices carefully. It is also a good idea to check a website such as Allakhazam, Goblin Workshop, or Wowhead to see what an item normally sells for.
- Make sure you have an idea of how much you should be spending on an item. Don’t be afraid to ask for a price check on the Trade channel, or from members of your guild. Other players may have the item, or may have seen it on the AH before. This can prevent you getting ripped off.
- Be warned that players will occasionally list items in the Auction House that are sold by vendors. This typically applies to limited sale quantity items or items in remote, harder to reach locations. Items from Outland that advance certain skills (such as books for training Cooking or First Aid past a skill of 300) are typical. These items are notoriously listed for 2, 3, or even 10 times their vendor purchase-able price. Using an add-on such as Auctioneer Advanced can forewarn you of such a tactic. You should ONLY buy such items if your server is so full and busy that you simply are unable to acquire the item on your own. Otherwise, wait for the vendor to re-stock (usually takes about 20 minutes to 1 hour depending upon the vendor). You’ll save yourself a considerable amount of money. See Buying Items from Vendors for Resale below for more on this.
Anyone who is serious about using the Auction House should consider getting the Auctioneer addon. Auctioneer assists players in the auction house by automatically gathering price information for your server. Among other things, Auctioneer offers the following useful features:
- The normal auction house window is augmented with additional functionality to search current auctions for cheap deals and buyouts
- By using the BottomScanner module of Auctioneer, it is possible to have an alert displayed when an unusually cheap item is listed in the AH — the item can then be bought for resale or disenchanting
- Several convenience functions for searching, listing items and displaying past transactions have been added
- Auctioneer displays statistical data on the rarity, historical and recent pricing for your item, as well as vendor prices, the stack size for the item, and what trade skills it is used in
- Note, however, that recent versions of Auctioneer have become increasingly complex. Some would say too complex, in that the addon now has a myriad of options for searching for and/or auctioning items. Be prepared to spend some time with the tool to become acquainted with options.
Maximizing training bang for the buck
There are a lot of skills and spells you can train as you progress. However, not all of them are useful. As a mage, do you really think you need to invest 88 20 into the first two ranks of Amplify Magic? Are you still using Heroic Strike at level 32 as a warrior? As a feral Druid do you really need to learn Starfire? Think long and hard about how valuable each skill is before splurging on them.
This goes doubly for trade skills. If you are dead set on leveling a production trade skill instead of taking two of the gathering skills, remember that not everything your trainer offers is worth buying. While it might be nice to have a long list of colorful shirts and dresses to produce as a tailor, for instance, the truth is they offer very little in the way of potential revenue. Also keep in mind that, generally, whatever items you craft at lower levels will not likely sell for more money than you could have made by simply selling the raw materials used to make them. For this reason, two gathering skills are highly recommended until you get closer to 80 (70 if you don’t have the WotLK expansion or 60 if you don’t have the TBC expansion).
- EXCEPTION: If you are leveling trade skills while advancing, review the materials requirements of every recipe, pattern, plan, or formula that are planning on purchasing from a trainer. For example, some of the shirt patterns for tailors use very few materials and thus yield a more efficient manner of leveling the trade skill. Check profession leveling guides here on the wiki, ask a guild-mate or friend, or check out information on other web sites to help in this area. A little pre-planning and fore-thought can save you huge investment costs in the long run.
World of Warcraft offers a lot of ways to make money (gold). There is no one “right” way to make money, although there are some definite wrong ways! Some people like to play the Auction House, some people do their daily quests, some people tend to farm, etc. Many characters do a combination of all three of these along with other activities. Below is a compendium of money-making methods.
Any item with a grey name is considered vendor trash or poor quality. White items have some use such as tradeskills or as spell reagents, so you may want to check to see if they’re worth more than the vendor price. Keep your eyes out for regular quality weapons, as even the worst of these tend to sell for several silver, or several gold at high level. Always check the tooltip for the vendor price before discarding anything. Also, white (or even grey) shoulder armor under level 20 sells regularly on the auction house, mainly because there is nothing better available at that level.
Unless low quality items have some known quest use or are coveted by other players, you should try to sell it as soon as possible to create bag space. Always (or almost always, see above exceptions) keep things like cloth, leather, herbs, or large stacks of white/gray items over other loot when you have to decide what to keep when your bags get full. It might be worth your while to invest in larger bags (10-20 slot), especially if you know a tailor.
AutoProfit is a particularly handy addon if you regularly bring home several bags’ worth of trash all mixed in with the rest of your inventory – it allows you to sell all gray items to the vendor with a single click.
In general, if you have bag space, you should always pick up whatever vendor trash you can, particularly weapons, even if they are grey. Don’t be too proud. This stuff may not sell for much, but vendor trash can easily pay for your repair bills, and as you level past your 60s that’s not an inconsiderable amount of money.
The Auction House (AH) is a brilliant way of making money if you know the tricks on how to do it. The basic strategy with the AH is to buy things cheap, re-list them on the AH, and then sell them for a profit. Even better, of course, is to get good items from drops and then sell them on the Auction House for pure profit. Many players generate most or all of their cashflow simply by speculating on the AH. So a good understanding of the it, as well as some time to invest, is essential to turning it into a money-making proposition for you. It is also highly recommended that you get the Auctioneer addon for quick listing auctions, and knowing the average price of items.
Your server population may determine how much profit you can make. Lower population servers generally have lower prices in the AH as there is less demand, but rare items or recipes can really make a profit as they are harder to come by. Higher population servers have a higher demand, however they are more likely to have a flooded market, which makes items hard to sell, especially in the case of low-level gathering professions.
- Know the price of your items and how much they are worth; make sure you check this as the more accurate the price, the more sales you will get. Auctioneer can help with this, but also use your own common sense.
- Always post a buyout price on your auctions. Don’t think that “They’ll just bid it up anyway.” Many players will not bid on an auction with no buyout price unless the item’s bid price is heavily discounted to begin with. This can lead to bidding wars, but in many cases the item will sell for a fraction of what you could have gotten if you had posted a buyout price in the first place. You will have more sales at a higher price and get your money more quickly if you post a proper buyout price.
- When selling, make sure that you are not pricing way above the others; the best bet is to aim higher if you know it will sell before it expires, or at the same price or lower if there is lots of competition.
- Don’t gouge your customers. You can make plenty of money on the AH without charging exorbitant prices. Demand is price sensitive, and people tend to have a good feel for what an item is really worth. If your items don’t sell, you are probably charging too much.
- A tactic for guaranteeing the sale of your auction is to “underbid” the current auctions. Create a low bid price, but a value you will be happy with. This will make your auction appear at the top of AH searches, and make it unlikely the item will return to your mailbox, meaning you have to list it again.
- Be aware of the seasonality of items. Check what items are used in seasonal achievements, such as Delicious Chocolate Cake or Small Egg during Children’s Week. When the Darkmoon Faire is in season, Darkmoon cards and decks (Furies, Elementals, Lunacy, etc.) tend to sell well, but prices also tend to get depressed. When the Faire leaves, prices return to normal, but sales volume decreases. The same is true of things like Snowman kits, Red Holiday wear, etc. Holding onto that Snowman kit for a few months, and then listing it in July, can net you a significant profit.
- Be patient. If you are trying to sell an item for a large amount of money you might have to post it for several days in a row, or post it then wait a week and post it again.
- Be aware that the listing costs of items are very important. For instance, Armor and (especially) Weapons have high listing costs, meaning that if you’re going to buy them on speculation, you had better be darned sure they will sell within a few listings, or the listing cost will destroy your profit margin.
- Recipes, plans, etc. have lower listing costs, making listing them over and over again less painful.
- Be cold-blooded about admitting that you’ve taken a bath on an item. If you bought that sword for 5g, listed it for 10g, and the listing cost is 2g50s each time, after two times it had better sell just to break even. Once you hit that point, don’t keep listing it over and over in desperation trying to make something off the AH. D/E it, or vendor it, and move on. Lesson learned. Don’t get trapped in the fallacy of sunk costs.
- Some of the best things that can be sold in the auction house are special items or pets (see making money with companions) that can only be found in certain areas. For example, the Savory Deviate Delight recipe can only be found in Horde areas, and for this reason sells really really well on the Alliance AHs.
- If you have Auctioneer, run it for several weeks before beginning to speculate. That will give you a well-populated database to work with, which will have enough historical data to make reasonable purchasing decisions.
- Keep track of the median disenchant value of the items you are selling. In some cases, if an item doesn’t sell after a listing or two, simply D/E’ing may be more profitable than trying to sell the item at fire-sale prices just to get rid of it.
- Don’t put all your eggs in one basket. It’s a lot better to spend your working capital on buying forty items for auction, each with the potential for profit, than to take all your working capital and invest it in that one purple leatherworking recipe that you hope will make you several hundred gold. If that puppy doesn’t sell, or doesn’t sell for what you want, you’ve just wasted all your working money, and deprived yourself of a lot of flexibility. Leave speculating on purple items until you have a few thousand gold squirreled away.
Buying items for speculation means buying item cheap in hopes of reselling for more. This works, this works well, but this works only if you know your market. Stick to what you know. Make cautious forays into unknown areas to test the waters.]
Items to speculate on are not merely cheap; there must also be a demand or you will end up with a lot of cheap items sitting in your inventory. Items that are always in demand are:
- Quality gear. These can be greens, rares, whatever. However, always think, “Who needs this?” Items that have stats like Stamina are typically useful to all players. Items with stats like Spirit are only useful to a subset. Items that combine two highly sought-after stats, like Stamina and Intelligence (which all casters need) will sell for more than items that combine two stats like Agility and Spirit (which practically no class needs).
- Materials (‘mats’) – items that get used in professions. This is driven more by use than by source; for example, copper is very easy to mine, but it is widely in demand, and you can often find bargains in copper, bargains you can profit from. Contrarily, some very scarce mats may have low demand, may only be used in one mediocre recipe, and may not sell.
Recipes – provide in-game capability to create more kinds of items, and so are always in demand, BUT be careful; if the ingredients are obscure, and the benefits marginal, or the recipe is too common, this is not a good option. Some otherwise very good recipes drop far to often to hold value – Copper Chain Vest comes to mind. This produces an excellent entry-level item, but the recipe is available for low silver at the auction house.
Pets – Reasonably good for speculation, but track demand a bit before you invest.
Main article: Making money with companions
If you make a mistake in speculating, admit that you made a mistake and move on. Sell the item for what you can to recover as much as you can.
Many players who already have higher level characters create alts that they level to a certain point and then stop. Often, these twinks are level 18-19, 28-29, 38-39, etc. for the purpose of going to battlegrounds at the top of their tiers and kicking butt. Since these twinked characters are owned by higher level players with lots of cash, they usually outfit them with the best gear available at their level. Thus, items that require level 17-19, level 27-29, or any other items around this level, with good stats or dps, often sell for much higher prices than they normally would. This is especially true on an older server, and also especially true of blue (rare) items. In general, “good stats” include Cloth “of the Eagle” (for mages, warlocks), Leather “of the Monkey” (for hunters and rogues), and Mail “of the Bear” (for warriors/paladins)as well as weapons with these suffixes that can be used by the right class.
The goblins of the Steamweedle cartel have set up several neutral auction houses about Azeroth. Gadgetzan, Booty Bay, and Everlook all house neutral auction houses. The neutral is useful for making money, as commodities that Alliance players can get easily can be sold at a cheap price to Horde players (or vice versa), and then sold at a higher price at a major city.
Buying items from vendors for resale
Although you usually don’t want to buy items to sell from vendor, some items can be sold for much more than you pay for them from the vendor. There are a few reasons people will buy a vendor item for a higher cost at the AH. They vendor may be hard to get to, the recipe only sells in limited stock, or the buyer simply may not know where the item is from.
Some players even turn this into their profession by systematically “plundering” vendors in the game world and then selling the items on the auction house at a significant markup. The reason why this works (even for items which are on unlimited supply at vendors) is, that many players don’t want to spend time traveling to specific vendors to get hold of a recipe or skill book. They would rather pay a slightly higher price at their local auction house. In some sense, they use the auction house as a “super market” or “convenience store”. So it is completely reasonable and legitimate to be the supplier for this convenience store and make money out of it.
This scheme works particularly well with items such as:
- Vanity Pets
- All kinds of recipes (cooking, alchemy, tailoring, etc.)
- Limited stock items from almost any vendor (eg. Strong Fishing Pole, Aquadynamic Fish Reactor)
Players wishing to avoid spending vastly over the odds on a vendor pattern should consider using Adspace, which will add information to tooltips for patterns, books and similar items detailing their vendor cost and location.
Guilds are perhaps one the most effective ways of progressing your character, and in turn, making money. Most ‘high-end’ guilds have a guild bank where members donate items for other members. This may range from potions, reagents, and craftable plans. Usually you will have to donate to a guild bank in order to receive items as well as stay active in your guild, but receiving potions that will aid your progression and craftable plans allowing you to profit off selling the products will benefit you in the long run. Also, donating to your guild bank may mean donating something you cannot use in turn receiving something you can use. Sometimes, additional services such as VoIP servers are provided and play a key role especially in end-game content; communication is paramount to a the success of an efficient group. Efficiency results in receiving gear faster, running more frequently in a shorter amount of time, and in turn making more money from runs. In a well put together guild, members become a close knit community including financial and questing support, which are among the most profitable benefits. If you have not considered joining a guild as part of your strategy moving through the game, you may wish to strongly reconsider.
If you can Solo an instance, you have two options. The first is to take the place apart yourself and sell all the drops on the Auction House. For level 80 characters, Scarlet Monastery, Uldaman, and other mid-level instances are easily soloable, and are a very popular source of cloth and marketable blue and green items. If you’re reasonably well-geared, and feeling more adventurous, Scholomance and Stratholme are also soloable, and can be extremely lucrative as a source of auctionable items.
Soloing an instance can be all the more profitable if your character is an enchanter. During any solo instance run, you’ll end up with some items which can be sold or traded, and some that are bind-on-pickup. Non-enchanters can only sell these soulbound items to a vendor, but an enchanter can disenchant the bind-on-pickup rare items, and then sell the shard/dust/essence instead of just selling the blue item to a vendor. (A side benefit of selling enchanting materials is that they do not require a deposit to list in the auction house, allowing you to list endlessly until the item sells.)
Alternately, you can offer to run people through the instance for a price. Some people get so desperate to run a certain instance for whatever reason, be it rep, a quest, or specific loot, they’re willing to pay a pretty penny to go through it. You can turn that desperation into a tidy profit.
Nearly all quests offer cash or items as a reward, and often both. While completing quests shouldn’t be your main form of wealth generation, it is something you are going to do anyway. The key to making the most of quests is picking your reward items wisely. Don’t always pick the item that most fits your class – if it isn’t demonstrably better than your current item, instead go for whatever reward sells for the greatest amount to the vendor. You can select the in-game interface option to display it in the tooltip. In general, if you can’t use a quest reward for your character, pick either a plate-armor or melee weapon as your reward–these tend to sell to vendors for more than other items.
Repetitive daily quests are a legitimate method of generating significant cashflow. Players who spend several hours a day doing daily quests can often generate 100 per hour. Many players have funded the purchase of their elite flying mounts solely through doing daily quests. Another trick for higher level players is to do level 70 dailies as a level 75-77. If you have a hankering to get a Netherdrake, for instance, and you already have a fast flying mount (which is a pre-requisite for the drake), you will find your mid-70s an ideal time to go get that drake. Not only will the quests be a lot easier to do at level 75+, but the dailies will pay about 1200 as you level rep, and you’ll get XP along the way to boot (albeit not as much as quests in Northrend.) So if you’re looking for a break from the grind of leveling to 80, and want to kick back, spank some level 69s and make some decent money along the way, doing lower level dailies can be a fun way to make some extra cash.
Elemental items (Primals, Eternals, etc.) can be a good source of money, because they are always in demand on the AH. See which mobs you will most benefit from farming, then set out for a few hours. In the process you will also most likely collect significant vendor trash, and may get other profitable item drops as well. Note, however, that older elemental drops usually lose profitability compared to newer ones, i.e. Primal Water sold well to level 70 players in BC, but sells far less well to level 80 players in WotLK, because level 80 gear requires Eternal this’n'that.
Using your Trade Skills (Professions)
Look in the Auction House for items that sell for good prices, but don’t have a big supply in the market, so your prices won’t get much competition.
Sometimes you can make money by crafting items with ingredients supplied by other players who give you a tip to make the item. This is not necessarily a reliable source at low levels, but it can be a good supplemental income source at higher levels, particularly if you have good recipes. And if you can charge for the customer using your materials (as opposed to materials supplied by him/her), you can mark those up.
Mining, Skinning, and Herbalism are all good money-making professions, particularly at higher levels.
With Mining, from the moment you take the skill you can make good money selling stacks of the bars or ores in the Auction House. Blacksmiths, Engineers and Jewelcrafters are interested in the bars, while Jewelcrafters and even other miners may want to buy the ores. Make sure to check the relative prices of ore versus bars before smelting. As your skill increases, so does your earning potential. At the maximum level you may smelt Titansteel for a daily fee.
Skinning is both highly profitable and convenient, in that you will be skinning the monsters that you’re already killing as you level. A skinner starts by collecting relatively worthless ruined leather scraps, but soon moves on to light leather, which can be sold for a good profit. An excellent way to farm leather is to skin the kills of other players, especially if you are following along in the wake of a group. However, do wait to start skinning until it’s clear that the other player has abandoned the kill. Don’t assume that the other player doesn’t skin just because they are not a leather-wearer, for example. Note that your chances of getting a better grade of leather increases with your experience; it is possible, though rare, to get light leather from rabbits. Higher grades of leather yield higher profits. A skinner/miner has potent earning power through the auction house, but often runs out of inventory space.
Herbalism is also a good source of money. Herbs are required by alchemists and scribes. Unlike ore which is found only in rocky areas, herbs can be found in many places. Be sure to check on the auction house for what herbs are in demand for a high value; often a lower level one is very valuable, so you can farm an area you already know for quick money.
While taking both Mining and Herbalism is not recommended, as you cannot track both on the minimap, consider getting the Gatherer addon. This maps nodes and herbs on your minimap, allowing you to visit these places again and again if you are farming.
Common item recipes to look for include:
-
- Plans: Iron Shield Spike (drop)
- Plans: Steel Weapon Chain (drop)
- Plans: Iron Counterweight (drop)
These items sell well for decent money, even though they are common quality items. Beware, these recipes can be pricey if you buy them, so try to get a bargain and ask around to see if you are getting a good price.
Blacksmiths should also watch the prices for “Needed by” items such as the metal rods used by enchanters, and compare the price for the raw materials. For example, a Golden Rod requires
- 1 Gold Bar
- 4 Coarse Stone
There’s a good chance you can buy the raw materials for 25% – 75% of the going rate of the finished item, or mine them for free. The fee for an 8 hour auction is only 1 silver, so you can afford to re-auction rods that don’t sell the first time. Be careful of making too many rods or other parts of a kind at once, though, as you may get stuck with them for a long time when others produce the same item and set a cheaper price to it.
Engineering Main article: Making money with engineering
A good money maker for Engineers are Scopes, which are all crafted by engineers and essential for hunters.
Certain quests require items that can be crafted. A couple of examples:
- Alliance only:Bronze Tube (for The Touch of Zanzil (Rogue only), Look to the Stars) and Just a Few More Things…
- Horde only: Deadly Blunderbuss (for Warsong Saw Blades)
There is usually good money to be made selling bags, particularly the upper-level bags. This is particularly profitable if you are able to farm the majority of the materials.
There is a constant market for transmutations. If you are capable of doing these, you can charge an upcharge on each of those transmutes. A player who logs on his/her character each day, and sticks to it, can generate a significant subsidiary revenue scheme through transmutes. Likewise, if you have a transmute that allows you to transmute a lower value element (such as Earth) into a high-priced one (like Water or Fire), you can make a cool 15-20 profit every day by simply doing your transmutes.
Arcanite Bars still remain a great source of income for Alchemists due to its continuous demand.
Crafting gems is profitable if you have the right designs. Usually only the high level jewelcrafting (JC) are sought for gems, but you can make gold at low levels from JC too!
Jewelcrafters can create jewelery for other players, which can make big profits. Often players buying for their alts will invest in low-level rings and necklaces, simply as rings and necklaces from quests are hard to find. You can make a tidy sum by selling these items in the Auction House.
Jewelcrafting also offers players the Prospecting ability; players can break down most Mining ores to find gems used in Jewelcrafting. The Enchantrix addon can calculate the prospecting value of an ore, and when combined with the Auctioneer addon, you can compare the prospect value to the ore’s value and determine whether it has a fair chance of producing a profit. For example, on most servers Tin Ore has a significantly higher prospect value than the ore itself, and players can make a tidy profit by prospecting tin from the AH. The low skill needed to prospect tin ore makes this a great profession choice for bank alts!
Glyphs are pretty cheap to produce and some of them are highly sought after, especially those learned at higher levels. Learn which glyphs are in demand and you may get a nice amount of gold by selling them. Don’t assume that a high average price of a glyph means that it is in demand; if nobody is buying it, it doesn’t matter what the price is.
You should also further develop your inscription skill through minor and Northrend Inscription Research. If you’re lucky, you may get a glyph that people want and not every inscriber can make, which can give you more gold. Research them every day to get those high yield recipes faster.
Additionally, you can make tomes held in the off-hand and the Darkmoon cards. These take more materials to make, but the tomes are classified as rare items and can fetch a good price, and even the lower level decks of cards can get you a BoE rare to sell.
While enchanting is generally considered expensive to level, you can make a profit with it as soon as you start disenchanting for profit. It is not unlikely that almost any green item in this case will have a buyout price for a lot less than the materials it disenchants into. Likewise, it is lucrative to check the auction house for green items with unpopular suffixes, such as “of the Gorilla,” with low starting bids.
You may want to get a another player or friend to disenchant items for you. Of course offer them some kind of fee or tip for their time, your overall profit will be greater.
Selling enchants can also make some money, but usually only when you have very high level (over 400). Thus, enchanting is isn’t really recommended as a good early money making source, particularly because its leveling costs are quite high.
If you use a dedicated banker alt, that does nothing but work the Auction House, have him/her pick up enchanting, so this character can disenchant low-level items.
Rogues can make fast money from pickpocketing mobs, opening lockboxes and selling items that drop from those on the AH. If you don’t have a rogue make one and get him to at least level 16. Rogues can also make some money by picking locks for people and getting tips. Not a great revenue source, but a decent one to supplement multiple strategies for making money. Generally, the usual lockpicking tip is between 50s to 1 gold, the most common being 50 silver. Sometimes, you can get lucky and have someone tip up to 5 gold for lockpicking several (or even just one) boxes. It’s always beneficial for a rogue spending time doing repairing, training, etc. in a city to put up a lockpicking advertisement on the trade channel. Just make sure you let the buyers decide the price and that your lockpicking level is high enough.
These are Warlock- and Mage-only skills which can net you some money. It’s not much, but a few gold is worth it. Note that Mages have an easier time with this than Warlocks as Warlocks need to be at the location for the summoning and need an additional person (a 3rd) for the group to help out with the summons. Mages only need the reagent to open the portal. While the Warlock doesn’t incur a cost (except the loss of a soul shard), the Mage will typically be more successful at finding employment using this method.
Nothing says “loser” like begging. Everyone (and I mean everyone) hates beggars. Don’t do it. If you don’t care about etiquette, you can make a small amount of money this way, but it isn’t as efficient as the regular (and respectable) ways of making money. You can never tell how an unknown player is going to react, but if you do any amount of begging you will probably earn some dislike.
Promising to pay strangers back if they give you the money is a nice gesture, but is likely to be met with skepticism and cynicism. Better to try this with a friend or a guildmate than with strangers, and always, always keep your word.
If you find yourself coveting your first mount, and with no money to purchase it, try to swallow your frustration and work at earning and saving up so you can buy it honestly. Nothing is more annoying to other players who are working hard to earn their own money than hearing someone begging for gold so that they can buy a mount or fancy piece of gear.
That being said, there are occasions when a little kindness is not unwarranted. A typical example is a new player who just dinged level 20. They are suddenly confronted with a whole set of relatively expensive skills at his or her class trainer, and the cost of mount and riding training, and needs a small amount of money to learn those new skills. Likewise, sometimes one sees a player who, just by the way s/he walks, is clearly a new player. Kindness to non-whiny, well-intentioned, legitimately inquisitive newbies is karmically rewarding, and one should not worry about shelling out an occasional boon to such players. Remember, at that level, a few gold can go a long way. Heck, even a few older bags that you have lying around collecting dust in your vault will often be much appreciated.
This is a risky way to make money, and not recommended. Tell a player that if he beats you in a duel you will give him 10 gold, but if you beat him he has to give you 5 gold. This can be very effective if you are skilled in PvP and make the bet with a trustworthy person, or friends. It is a very risky strategy, as you may lose gold, or the other player won’t cough up the money anyway. You will also get a bad reputation if you don’t cough up the money in the case of defeat.
Treat Your Profession Like A Business
Perhaps the best and most secure way to make money within the game is to apply some basic business practice to your Professions. While some of these tips are common sense and common knowledge, it can’t hurt to be reminded of basic principles of trade.
As previously stated, people will only buy your wares if they want it. Do not waste time gathering or producing items that people do not need. Focus on items that will most likely be wanted and bought.
- Understand what kind of players need what kind of items. For example, Leatherworkers making Leather armor should focus on items with stats that only druids, hunters, rogues, and shamans would want. Demand is mostly built on the need of players.
- Some recipes produce items with random attributes. While random, it is not necessarily too risky to craft these items in hopes of getting something good.
- Many players, even the experienced ones, will base the power and worth of an item on its rarity. As such, Rare items are more likely to sell than Uncommons. Focus on trying to put these items together where possible and profitable.
- Similarly, item sets also quickly attract the eyes of buyers. Even some of the older pre-BC and pre-WotLK items whose bonuses are outclassed by newer items from BC will still find demand simply because most people are natural collectors. Try it when you can.
Profit is only created if you make sure your costs are less than your earnings. This is not so much an issue for gatherers who simply trade in some time and effort to gain their wares, but for production professions, this must be kept in mind. Many high-end items that sell well require materials that cannot be provided by the gathering profession normally paired with your production profession. To craft these items, purchasing the raw material from the AH or another player becomes necessary. You must keep record of how much you spent to obtain these materials, or else you may price the finished product inaccurately, either too low that you sell it at a loss, or too high that you can’t sell it all.
Record keeping is thus necessary to ensure profit. Listing expenditures in a notebook or the like will help make sure you sell your items at the right price. This may seem excessive and time consuming, but it will save you a lot of time and effort in your endeavors to earn cash.
For items that you can gather directly, you have the choice of either going out to gather them yourself or to buy them from the AH. The former adds no cost to your item but requires time and effort, while the latter can be quick and hassle-free. Even should you choose to get the materials yourself, don’t forget to add them to your cost — your labor and time should be compensated for, even if just a little.
When buying raw materials from the AH, keep an eye out for bargains. Choose only the cheapest items available to keep costs down. Try scanning the whole section of item listings in the AH to check prices; often the prices for stacks of items in the AH are much cheaper than individual pieces (for example, a single Thorium Bar may be priced at 3 , but a stack of 10 may actually be priced at only 2 per Thorium Bar) — you may spend more to acquire your materials, but you also save more and ensure larger profit in the long run. You can find a lot of terrific bargains this way.
Once you have assembled all the materials required to make the item, you can then refer to your records for how much you spent to acquire those goods in order to come up with your total cost — the price at which you would break even if you sell the item. From there, you can assign a higher selling price that gives your profit.
When assigning a selling price, do not aim for too low a price that would give you too little profit, but certainly do not assign too high a price. Too much greed is never a good thing, and the AH is filled with items that do not sell due to excessive inflation. A very common tactic in the AH is to sell for lower than what another player is offering, and many players make a lot of money that way. Similarly, losing sales thanks to being undercut is never fun. Aim for as low a price you can that will still make you a good profit. If you can keep producing the same item over and over, sell cheaply yet make a good amount of the item, you will reliably make a lot of money by volume. Moving inventory is the best kind of inventory.
Similarly, when earning by volume, do not overload the AH with your items. Basic supply and demand: too much supply will make your wares too common and unwanted. Furthermore, with great demand and a cheaper price, you may end up starting a price war with your competitors, with them actively trying to undercut and outdo you. Moderate the amount of items you’re selling on the AH to small batches, refilling them only when sold out.
Once you have your finished product and have a price for it, keep in mind that using either your faction AH or the neutral AH also costs money: if the item does not sell, its deposit is taken by the AH; if it does sell, the deposit is returned, but a cut from the payment it taken by the AH as a commission. You must factor this into your selling price: your faction’s AH will take 5% from your sale, while the neutral ones will take 15%. You can factor this into your cost to determine the minimum price at which you need to sell to at least break even:
In factioned Auction Houses: Break Even price = Cost / 0.95 In the neutral Auction House: Break Even price = Cost / 0.85
In the event your item does not sell but you still wish to try selling it again in the AH, factor in the deposit you paid for the previous auction.
In factioned Auction Houses: New price = Item’s original price + (deposit / 0.95) In the neutral Auction House: New price = Item’s original price + (deposit / 0.85)
This is cumulative, as you take into account each failed sale as a loss. In the event too many deposits accumulate, you must decide whether to continue selling the item inflated by too many sales or finding of another way to dispose of it. One final tip: when you find that an item fails to sell in one AH, selling it on the other may finally dispose of it and get you your earnings.
Whatever your approach, if you use some common sense and apply yourself, you can make significant quantities of money in the game. By managing your cashflow, conserving and budgeting where you can, and investing wisely in those activities that make you money, you can become financially solvent relatively early in your career, and remain comfortably well-off (while still buying good gear) at level 80. Good luck!
- Making money with enchanting
- Making money with Alchemy
- Making money with engineering
- Making money with companions
Selected World of Warcraft gameplay guides Getting started Groups and dungeons Advanced guides Terminology List of guides  Walkthroughs category  Newbies category  Roleplaying category External Sponsor Links
The Fastest Way to Make WoW Money
Not enough money to buy the equipment you need? The amount of money you need for your epic flyig mount seems impossible to get? Looking for a good method to make WoW money? I know your frustration, I’ve been there too. Therefore, in this article I will show you how to make WoW money at a decent rate, even if you don’t have an epic flying mount.
This is my number one method to make WoW money and even if it’s easy to apply, it has some requirements. In the next paragraph I will tell you what you need to have on your character to be able to apply this method.
The requirements of my number one method to make WoW money
As I said you don’t need an epic flying mount to do this, actually this being my way of making the money I need for my “bird”. However, ground epic mount is a good thing to have. You’ll be needing to move as fast as possible to be ahead your competitors. The second requirement is mining. To make WoW money my way, you need minimum 275 mining skill, to be able to dig up Thorium. The third thing you need is 250 skill in jewelcrafting, to be able to prospect the thorium. For this method to make WoW money go smoother, it’s a good thing to be at least level 67. This way you will minimize your aggro and you will be able to move easily throughout the mobs. Last but not least, you need to be extremely sharp. You need to spot and pick up all the ore that you see on your radar, because that is your money. As you may see, my method is based on mining thorium and prospecting it. In the next part of this article I will reveal exactly how to do it and where to do it.
My number one method to make WoW money
The best place to gather Thorium is Silithus. The places with the highest concentration of this metal are at the three insect hives located to the North, South-East and South-West. I usually start at the northern lair. When I’ve drained all the resources at one of the lairs, I simply move to the other. After finishing with the third, I go back to the first. By this time, new Thorium nodes should be up again at the first location. As I said at the requirements section, it’s a good thing to be level 67+ to avoid the aggro easily and focus on the mining.
After an hour of mining here I end up with 5 stacks of Thorium ore. Now, even if you don’t have jewelcrafting, you can sell the ore at the Auction House, or turn it into bars and sell them (whichever are more expensive).
Sometimes the thorium price goes up to 50g per stack because this metal is very needed especially for engineering, jewelcrafting and blacksmithing. If you have jewelcrafting (250+ skill) it’s even better. Prospecting the ore you can get even more cash then just selling the pure ore. For example, after a one hour session last night I got 5 stacks of thorium as usual. Prospecting them I ended up with: 5 Huge Emeralds (25g a piece), 6 Azerothian Diamonds (20g a piece), 4 Large Opals (18g a piece), 4 Blue Sapphires (18g a piece) and 5 Star Rubies (9g a piece). This brought me a total of 434g. Not bad for an hour of mining/prospecting.
As I said this is my number one method to make WoW money and it works perfectly for gathering your cash for the epic flying mount.
Ways to Make Cash With Your Computer Tonight
Many people are finding ways to make cash income online with their computer. There are ways to make cash right away with your computer without too much trouble, making a part time income or even a full time, but you will need to put in the time and effort. As you get better at it and understand how it works, you can put in more time doing what works to make a reasonable online income.
These are not short cut ways to make cash or some sort of get rich quick scheme. It takes genuine work and commitment. However, this type of money, being what it is, you can make money from the privacy of your own home working when you want, directing your efforts as you see fit.
For most people, working online seems to be a dream or some sort of fantasy. Even making a supplementary income of just $100 per week would seem wonderful to most people. The logic goes, if this can be achieved, there would be nothing stopping you from making $200 or $400 or even more per week.
The reason people see it this way is simply because of the way the internet is set up. It is without doubt the worlds largest vending machine. Think about coke vending machines or computer games that take a buck from the player every 10 minutes. This type of automated income is highly prized by business people. Little wonder why. It requires little effort and no time to earn quite a significant sum. With this sort of time leverage, all they have to do is buy more machines and they double, triple and quadruple their income.
The internet is the same. The big difference is the entry costs. A vending machine like a coke machine may cost thousands to buy and then there is damage and maintenance costs. With the internet, you don’t have to pay anything. You can get a “blog” for free. All you need is a payment processor like paypal which is a free account and you are set up to take payments. Set up your offering and drive some traffic to your page. These are the ways to make cash online, but it does take work.
How To Make 100 Dollars A Day
The First method of making money online is designed for those who don’t have much time on their hands and still working at their day jobs. This system is called Profit Miracle.
Lets Get Straight To Business†Here Is Our Honest Profit Miracle Review
For the second time we managed to find a successful system that actually provides you with everything you need to start making money online, This system is called Profit Miracle.
Our profit miracle insider scam review is written to explain what exactly is profit miracle and whether or not it is possible to make money with their new so called Profit Miracle system.
Can you imagine making a few hundred dollars a day From Home, and getting to the stage where you make more money from home than you currently make at your day job, And TELLING YOUR BOSS TO KISS IT ?
In fact, you can make more money with profit machine than your boss if you follow all the steps described in the Profit Miracle systemâ€
Profit Miracle is based on affiliate marketing concept that simply gives you 12 (Maybe more now!) already made affiliate campaigns that you just copy, enough unique articles for each campaign that you just copy and paste and software that will create more unique articles for you to use with all your campaigns. It’s pretty darn simple to use and make money from.
But, the only downside of this thing is that you won’t actually learn anything about how the affiliate marketing really works and how to set up your own affiliate campaigns in different niches. Which is not a problem if you don’t care how it all works and just want to make some extra money to add to your weekly budget, or even to replace your day/night job income if you are dedicated.
We tried using the resources given to us by Profit Machine and we tried those over a week, we made $1291.74 that week, that is not including other affiliate marketing campaigns we use before we tried the Profit Machine, so yes Profit Machine does in fact work, it’s not a scam, we tried it ourselves!
Profit Miracle is perfect if you don’t have much time to get started...
It doesn’t matter if you don’t have the time to learn all the affiliate marketing concepts, all you do with this system is copy all the stuff they give you and the steps explained and you will be off and started making money with affiliate marketing in just a couple of hours from now or whenever you have time to get started!
This Profit Miracle system can be used no matter where you live, you can live in India or even Australia and use this system with great results, regardless of where you live, as long as you have a computer and Internet connection.
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Greektown Casino – Greektown
When you are used to going to Las Vegas several times a year, most Casino’s elsewhere can’t light a candle to Sin City. But to be fair and objective, there are few places like Vegas for Glitz, Glam and Bright lights.
Detroit was losing a lot of their money to other areas. The long flight to the suburbs over the last 40 years, the industry and many businesses leaving town (or now shutting down), the gamblers crossing the bridge to Canada to go to the name brand casinos there. So to help stem the tide and keep some money for their economy and tax base, why not allow casinos?
Yup, if you have never been to Detroit, you will find casinos right in the heart of the city. You don’t have to drive out into the boonies for Indian Gaming, just come to Greektown and play! And you have the full compliment of games, from thousands of slots, to poker, black jack, pai gow, roulette, even full on craps with dice! Â There are 7 craps tables, which is a lot for any casino, even in Las Vegas, but in Detroit?
Unlike Vegas, you won’t see a lot of black mini-dressed young hotties looking for some “happens in Vegas, stays in Vegas” fun, however. Â You’re more likely to find some suburban cougars from Livonia trying to win enough in slot money to pay off their next Sears bill.
For you slot enthusiasts (the average slot machine player is a 56 year old housewife), I recommned the new game, Wizard of Oz. It is fun and has film clips from the movie, from Toto to Glynda to the Wizard and the Witch. A lot of fun. Greektown has 4 of these machines, but they are always packed, they are so popular.
I played a Wizard of Oz penny machine in Reno with my Mom and after we made $40 play for 4 hours straight, we went to bed happy with the entertainment. Too bad we didn’t keep playing, because the next morning, on the machine I played with for 4 hours, it hit a $1,600 jackpot!
Oh well, you win some, you lose some! And what doesn’t happen in Reno, well, maybe it will happen in Greektown!
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